The First Age of Zalonia

Long before the ages of tyranny and the lost, the First Age of Zalonia had begun.

The Creatrix wondered if anything ever roamed the lands; there seemed to be a time of death, which was buried under the planet. The wastelands stretched out wide over the planet, and the only other sign left that something once existed was a strange city.

The city was extremely large but uninhabited. As the Creatrix looked upon the city, she could see writings all over the walls of the buildings. The language was told in symbols that not even she could comprehend. Some of the buildings soared high into the sky, while others were short and small. The buildings came in all sizes and shapes. She walked among the streets of the empty city. The streets were clean, as if nothing had ever been there.

She could feel a sense of weakness as she walked through the city. She would not be able to destroy this city with her powers, as an ancient magic held the city together. The magic was strange and beyond her understanding. She wondered how this could be possible, as she believed that she was the only being in existence besides her son and the strange prophet who warned her of her son. Where did this magic come from? She used her spiritual eyes to view the threads of magic that were being used. They were more complicated than anything she had ever faced. This spell was intended to remain forever, as there was no known power that could undo it.

She didn’t know how she came to exist, as she had no memories of what came before. There appeared to be darkness and spheres of light, which she was only beginning to understand. She had decided that the world of Aztharian would be the place to form her creations. Zalonia was a large enough continent upon this world in which the Creatrix would perform her work, which took place in what later became known as Kredaria and spread throughout the lands.

The Creatrix’s son was her one burden. While pregnant, a prophet warned her of her son causing problems for her and her creation. Before he was born, she attempted to murder him. She used all her magic. One day, when she awoke, she noticed that she was no longer pregnant, nor was there a baby around. However, her son, the Soul Chaser, escaped into the darkness of the unknown universe. The Creatrix knew that one day he would return more powerful – So powerful that she would be unable to destroy him.

She created all the beings of the earth, human and nonhuman, along with the animals and plants, in 99 days, according to legend.

In the first 90 days, she created the plants, animals, mountains, valleys, lakes, rivers, oceans, deserts, etc. These were her special creations, which came with the final 9 days, making a total of 99 days for creation:

Day 91 – Rokers were created
Day 92 – Sxions were Created
Day 93 – Humans were recreated
Day 94 – Frolm were created
Day 95 – Elves were created
Day 96 – Medes were recreated
Day 97 – Quintum and spiritual beings were created
Day 98 – Deities were created
Day 99 – The Creatress imbued the world with her own style of magic, which included a strong sense of inner magic that wasn’t strong during the alleged Lost Age.

It soon flourished into a beautiful world which brought close to 10,000 years of mostly peace. The many races of the Zalonia worked together to form systems of government that were fair and just. Thieves and bandits were rarely found, and murderers would always seem to get caught.

The humans and Sxion spread out. The Medes went to the East, and the Quintum to wherever the sea was. The Lyrian elves went to the Northwest and the land of Lyria. The Frolm to the Great forest, and the woodland elves spread out. Rokers found rocky territory. with many mountains and deep caves.

There were only a handful of small wars that usually ended with a peace agreement. The Creatrix was proud of her creation and would often visit with the various races, at least according to some legends. She could take the form of anything she created and often learned from her own creation. Over the years, she grew in wisdom, but this wisdom brought with it a darkness. She knew that the peace wouldn’t last, and that bloodshed was the future of Zalonia.

Most species lived in small tribes. The elves gathered at Lyria between 480 and 612 First Age (1A). In 67 1A, the frolm found the Great Frolm Forest. The first city, Tarvon, reached a population of 10,000 by 712 1A. The medes founded their territory in 895 1A. Magicians founded Magdad by 2315 1A.

Humans have become the most populous and have lived throughout the world. Their reproduction rates were extremely high compared to the other races because they enjoyed making love and were very fertile.

The races of the world could soon feel that a darkness was upon them. They didn’t know what it was, as they could feel it coming from the sky. Days grew darker, and the sun’s light lost some of its power. Soon, a shadow came over the land.

It was soon after this time that the Creatrix’s son returned, and with him, he brought all his longings for vengeance.

It was 12439 1A when the first war of Zalonia broke out.

Then greed slowly entered. People wanted more comfort and would take from others. Wars entered the world at the hands of people who wanted money and power.

The elves became snobbish and stayed to themselves, besides the more friendly woodland elves.

The Soul Chaser created his own species to cause problems, but he could never unite all the elements necessary to create the races of the Creatrix. He sought revenge on the Creatrix for trying to destroy him and took it out on her creation. The Soul Chaser caused mass destruction.

Timeline

Before – Creatress and Soul Chaser –

Age 1 – 0 – Creation – The primary seven races of spoken language were created: Medes, Humans, Elves, Frolm, Sxions, Rokers, and Quintum. Animals and plants were also made. The Creation is rumored to have lasted 99 days, just like the Mystic Prophecy card deck has 99 cards. There are alternative beliefs among Zalonians in regard to how creation actually happened. Some believe it was a much slower pace and took place over billions of years through evolution. Some mede scholars believe this due to their research. It took place in Kredaria.

Age 1 – 65 – First Legal System – The first legal system and set of rules was set up in Tarvon. They were basic and set up mostly for safety.

Age 1 – 67 – Frolm Found the Great Frolm Forest – The frolm from creation went in the wrong direction in Zalonia in the beginning, and found it hard to survive. Some were able to return and went into the forest to find it more survivable for their species. In fact, as time went on, they evolved to the point where they could only survive in the Great Frolm Forest for a prolonged period of time. If they were away from the forest for too long, they would get weak and eventually die.

Age 1 – 70 – The Medes Invent Writing and calendars –  Knowledge before this is a little hard to know. Humans often estimate 70 years since creation, but it could have been more than that. Medes generally believe the world is quite old and that living forms came about slowly through evolution.

Age 1 – 201 – Sashtan reaches a population of 1,000 and contains the Book of Knowledge –  But people abandoned the city after a while because the land wasn’t very resourceful. There are generally a few medes who look after the Book of Knowledge, and there are often visitors. The library is actually quite small, and the Book of Knowledge is magical. It is used by certain color-coded keys that can unlock certain parts. It doesn’t unlock the same way for everyone, but gives knowledge according to need. People can fall into a different realm if the Book wills it and experience such things as history, other places in Zalonia, and so on.

Age 1 – 95-300 – Great Exploration – The great exploration took place, where various races explored the world. The greatest exploration was the ten-year exploration of the elves from the years 132-142 led by Prince Gerald. All survived this particular exploration.

Age 1 – 122 – Religion begins – The first religion was created in response to what happens after death. There were stories of the Creatrix and other deities, but little was known of the Soul Chaser. The 9 constellations became a theme in religion and magic soon after. The idea of religion began with humans, and they passed it to the Sxion. Later, the frolm would develop their own religion.

Age 1 – 480 – Elves Find Lyria – Lanugotiousian founded this land sometime within the time frame so this is just an estimate.

Age 1 – 501 – First Elven King Lanugotiousian – He is on the elven king card. He was the first one to find Lyria in 480, and many elves migrated there. He claimed kingship because of finding it and all the rulers of Lyria descend from him until it fell into the sea in the second age.

Age 1 – 606-617 – Surge in Magic – This was known as a period of time that many people wanted to learn magic but didn’t know much about the consequences. Magic was used before this but not well understood. The medes took up the study of magic to try to figure out how things worked.

Age 1 – 712 – Tarvon reaches 10,000 people – Human and Sxion were most of the population, but there were also medes, woodland elves, and quintum within the city at this time.

Age 1 – 895 – Medes founded their Northeastern territory – They were mysteriously led here by a mysterious force that has to do with the Isles of Desolation, which was once a large island full of medes and ancient wisdom before the nuclear holocaust of the lost age.

Age 1311 – 1969 – Mede “Queen” Joabie – She was the first real female leader to exist. She was known to refuse the wisdom of other medes and do her own thing. She ended up making many mistakes when trying to lead, and her well-intended arrogance brought her to an end when she thought she could leave the mede territory and go out on her own and remain safe in dangerous lands.

Age 1 – 2315-2321 – Magdad Founded. The search during the Magic Years, when people came into Magdad to learn magic, not knowing about the curse of magic. In Magdad, they sought to find a way to teach magic so it would be used appropriately. They also didn’t know that elves were pretty much doomed if they used magic. In the beginning, magic was generally used for positive things like healing and prosperity.

Age 1 – 2320-2512 – Mede “Queen” Ersella – Known as an extremely wise mede, she dedicated her life to study and assisted with leadership with wisdom and justice. She was very good at knowing who was guilty and who was not. Rather than leading with an iron fist, she showed with a kind heart. There were no battles when she was queen.

Age 1 – 3054 – 3091 – Human Queen Arubia – Ruled from Tarvon. Some consider her the most beautiful queen who has ever lived. Some even thought she was the Creatrix incarnate. She easily seduced her way to the top, and both her male and female soldiers almost always did what she asked without question. She had pitch-black hair to her waist and deep blue eyes. She stood six feet. Not only was she seductive, but she was also a master of weapons. Some criticized her because she owned male slaves. But the slaves were willing slaves. She never actually fought a battle. Instead she would enter enemy territory and mesmerize the men so easily that she would assassinate them with poison, a dagger, or whatever weapon she felt like. Her territory was never attacked. Even though historians sometimes believe negative things about her, she always made sure her people were fed and sheltered. In times of drought and hardship, she made her slaves and servants work extra hard so no one went hungry. She was the only leader in the First Age who was able to prevent anyone from starving or going homeless during her reign.

Age 1 – 4210 – 4232 – Human Queen Oliveria – She was spoiled by her parents while growing up and had very little empathy for those who suffered. She believed that imprisoning and executing the poor helped clear her territory for the noble and wealthy. However, this brought about problems, as the wealthy had no one left to work for them. The people eventually rebelled and removed her as queen.

Age 1 – 4539 – Mede Knight – Sir Gladit – Known as a pivotal leader in the first mede war. It appeared the medes were certain to lose the war, but Sir Gladit’s strategy turned the war around and the medes were victorious. The Mystic Prophecy card shows a mede in armor, holding a spear.

Age 1 – 5419 – Humans Romantic Folklore – The Love story of Princess Arubia and one of her servants begins and becomes the greatest love story ever told.

Age 1 – 5769 – Elven Queen Nire – Having an interest in magic at an early age, she went to Magdad to learn. However, because of the effects the use of magic had on her, they forbade her from learning. She decided to learn on her own and became quite strong with it. She was able to become queen of Lyria and hid her magical abilities from the elves. However, she was caught using magic eventually, and they attempted to banish her from the land. The darkness that magic-using elves face continued to corrupt her, so she refused to leave peacefully and used her magic. She was a good queen before the magic corrupted her. She honestly believed that learning magic would help her do good things. The story of Queen Nire is a classic tragedy. On the Mystic Prophecy cards, she is the Elf Queen Dark. She was one of the first elves known to be corrupted by magic. Before her, elves had very little interest in learning magic.

Age 1 – 7532 – 8163 – Mede “King” Oralis – Known as the first mede king (all were queens before), he led for 731 years. He just basically kept order and did nothing significant.

Age 1 – 8301 – 8923 – Mede “King” Eretium – began his leadership in the Mede territories as the second. He was over obsessed with knowledge and would have other beings put to death in order to understand the body. He was heartless and sought out world dominance but was assassinated by a frolm that “snuck” by the mede guards in order to get to him. Eretium is on the Mede king of darkness card.

Age 1 – 8658 – 9545 – Elven King Akkad – Akkad was a teacher who taught the art of peace among those who would listen. He warned of the dangers of war before the Soul Chaser’s Attack and was said to help spread peace among the elves.

Age 1 – 8854 – 9565 – Mede “King” Darekius – Began his rule in the Mede territories. He was the third king and was known as Darekius the Fair. He always worked to rule fairly and was able to prevent minor wars. He is on the original Mystic Prophecy deck as the mede king of light.

Age 1 – 9601 – 10223 – Elven Queen Aras – She was one of the last queens before the soul chaser returned. She had the gift of prophecy and gave warnings of what was to come. For a brief time, people considered her a liar because she died before anything was fulfilled. However, her prophecies were chronicled by one of her close servants and hidden in a place where she predicted they would be discovered when her prophecies were starting to be fulfilled. Her dire warnings spared Zalonia from being conquered for 9,000 years. Some considered her a dark elf. On the Mystic Prophecy cards, she is the Elf queen light.

Age 1 – 10054 – The Soul Chaser – Comes to Zalonia and begins to formulate his plans of getting back at the creatrix by enslaving the races of Zalonia.

Age 1 – 12621 – 12745 – Frolm “Queen” Amme – At an early age, she was one of the few female frolm to become a warrior. She was quickly recognized as one of the most skilled warriors among the frolm and was put in charge of the generals of armies. She successfully defended frolm against invasions from the soul chaser’s armies. In the Mystic Prophecy deck, she is the Queen frolm of light card.

Age 1 – 13576 – 13696 – Human King Arfound – the evil king ruled for 20 years. He used torture over any kind of superstition or just expecting someone who committed a crime. He was eventually poisoned by one of his servants who conspired with others who wanted to kill him. He was on the original human king of darkness card of the Mystic Prophecy deck.

Age 1 – 14870 – 14933 – Sxion Princess Umah – She despised her overly strict parents, so when an outside army attacked, she helped lead them through the caves so they could take advantage of a secret attack. The card shows a Sxion dressed in red, which symbolizes her inner anger, and is holding a torch in a cave.

Age 1 – 15461 – 15505 – Sxion “King” Atras – Was skilled in war and battle and worked to conquer various areas in Zalonia as the period grew darker and darker. He is the Dark Sxion King in the Mystic Prophecy Cards

Age 1 – 15467 – 15498 – Madam Krestan – She wanted to be the leader of the Protectors of Zalonia, and she seduced knights into her bed, where she poisoned them. She became the leader and wasn’t found out about her murders until after her death. The Mystic Prophecy card shows a woman dressed in skimpy knight clothes and holding a vial of dirty yellow liquid. She is in a temple of some sort.

Age 1 – 16755 – 16804 – Roker “King” Horese – Rokers generally don’t have kings, but sometimes they have leaders for various tribes. This “king” gathered over a thousand rokers together when the Soul Chaser were leading his followers to battle. Although greatly outnumbered, Horese was able to strategically place his army, which led to a victory. He is found on the Roker King of Light Mystic Prophecy card.

Age 1 – 16835 – 16876 – Roker “King” Merlo – Was king soon after Horese when the Soul Chaser made a comeback. They were ready for Horese’s strategy, but Merlo was much more devious and tricky when he invited the Soul Chasers men to a pre-battle feast. Many of the would-be attackers were poisoned. The Soul Chaser wasn’t able to conquer the Roker territory until 18234. His Mystic Prophecy card is the Roker King Dark card.

Age 1 16901 – 17101 – Quintum “King” Armillo – The final of the seven races to be overthrown by the Soul Chaser, as the Quintum generally lived near the sea ports of Zalonia. King Armillo won the first battle by drawing the quintum armies deep into the oceans, which they know how to navigate with almost perfection, and then attacked the Soul Chasers armies, making it an easy victory. He is found on the Mystic Prophecy cards as Quintum King Light Card.

Age 1 – 17233 – 19434 – Quintum King Fernadus – Quintum King Fernadus took the throne. The Soul Chaser was using his armies to tear down the wilderness before the oceans in order to defeat the quintum. Instead of using good strategies to deflect the Soul Chaser’s armies, Fernadus brought his armies to fight the Soul Chaser head-on. However, when he got to battle, he surrendered his armies in exchange for a high-ranking office in the Soul Chaser’s army. Some refer to this as “The Ultimate Betrayer.” He can be found on the Mystic Prophecy Card – Dark Quintum King Card.

Age 1 – 20,382-20,389 – The Battle of the First Age comes to a peek. The Soul Chaser captures many people and has turned many to be on his side in the war.

Age 1 – 20,388-20,389 – The Woke Phoenix dies and comes back as a woman.

Other Space Phenomena

Aetherlites

Aetherlites are other objects that can be seen using instruments like telescopes. The medes can see them with their eyes, which are seven times the strength of the human eye. They are light objects that orbit around the sun. They have a short lifespan of about 3,000 years for a really large one, to about 500 years for a small one. There is fear among medes that these objects could collide with Aztharian. In fact, some medes have predictions as to when one will hit. However, no one knows for sure because it is hard to tell where they are coming from, and each has a different orbit. They produce their own light source, and if one comes near the planet, even humans can see them with their naked eyes.

Glimmerglobes

These are objects that glow, but are smaller than the stars and planets. They are part of the solar system, but do not follow a particular path. There is some fear among the medes that one of these can collide with Aztharian and destroy the planet. However, the glimmerglobes have an antigravity aspect to them which is how they seem to avoid colliding with large bodies such as planets.

Skygleams/Shineliths

Skygleams/Shineliths are objects in the sky that appear similar to stars. However, they are low in gravity. Legend has it that the Nine Ancient Ones put them there as constellations to help give people directions. They do not twinkle like stars but hold a solid look. They are larger than the sun, but are at least a few light-years from the solar system. They are called both shineliths and skygleams, depending on which culture is talking about them.

Celestiorbs

Merging “celestial” with “orbs,” this term emphasizes their heavenly, spherical nature. They are beautiful if peering through an instrument. They are almost like crystals, and they give off their own light. They are different from the stars and are typically diamond-shaped. There are only three or four that can be seen in the night sky. It is believed to hold certain magical meaning, such as it is good to focus on a celestiorb when it is in the sky. The main magic it produces is that of healing. There are temples that have open ceilings so people can be healed through these space objects. Some high priests and priestess can access their magical properties, especially if their magical strength is in healing others.

Luminarocks:

A simple combination of “luminous” and “rocks,” indicating their glowing appearance and possibly lower density compared to normal stars. They can only be told apart from the stars due to their behavior. They are in the solar system, and while small, they have a strong glow to them. Once in a while, they will crash onto the planet, and magic users often grab the remnants. While the remnants can be used for magical purposes, the luminarocks have no magical qualities while they are up in the sky.

The dust gathered from them can enhance many magical abilities. It is often used in times of war, whether it is a defensive or an offensive war. A laser-like beam can be produced by the particles of luminarocks, and the laser is typically deadly. It is a great advantage to have luminarocks in war, but they are very hard to find.

Ethereospheres

Combining “ethereal,” which conveys a light, airy quality, with “spheres,” indicating their shape. They are the largest objects found in space, and there aren’t any in the same galaxy in the stories. They are bigger than galaxies, but they are so far away that their influence is minimal. They are not close enough to be able to work with in a magical sense. However, they appear in various shapes like triangles and circles. They are too far away to see with the naked eye, but the medes have found them using their devices to stretch how far they can see.

Radiant Stones

A more literal name that directly describes their appearance and nature. They are asteroids that glow, and they have their own irregular belt that is typically between Onog and Anohpmi, but they sometimes come closer. Sometimes, a Radiant Stone can go off course and crash on either. There are magical properties that give one the ability to temporarily disappear. They can also make one quieter when sneaking up on someone, so they can be used for this in times of war. They also work as lie detectors. The one accused of lying has to come before the stone, and if he is lying, then the stone glows. The larger stones, about 9 inches in diameter, can sometimes help a person teleport to a different part of Zalonia.

Sign up for my Newsletter Here

Creating Life – By Ralph Ellefson

The Art of World Building Workbook – By Ralph Ellefson

Fantasy World Building: A Guide To Developing Mythic Worlds and Legendary Creatures – By Mark Nelson

Support Me on Patreon

The Moons of Zalonia

Ishtorth

Red Moon

This is Cadrone’s opposite, as it symbolizes good fortune. It also appears different to different people. It appears about two-thirds the size of our regular moon. It is the closest moon to the planet and revolves around the planet every 19th day. It would be like almost seeing Mars close to our planet. Magic is often performed when it is half full. Magic can’t be accessed when it is a new moon, and magic during a full moon is very potent and difficult to control unless the blue moon (Cadrone) is also full. Magical purposes:

Day One – New – No Magic is performed
Day Two – Good for healing magic
Day Three – Good for protection
Day Four – Good to gain psychic abilities
Day Five – Good for prophetic dreams
Day Six – Good for overall health
Day Seven – Good for herbal magic
Day Eight – Good for candle magic
Day Nine – Good for making potions
Day Ten – Full – Ask for the heart’s desire
Day Eleven – Good for ending addictions
Day Twelve – Good for weight loss
Day Thirteen – Good for breaking curses
Day Fourteen – Good for cleansing negativity
Day Fifteen – Good for getting over a past relationship
Day Sixteen – Good for picking out who your untrue friends are
Day Seventeen – Good for willing storms away
Day Eighteen – Good for blinding an attacking enemy
Day Nineteen – Good for creativity

The Goddess that represents this moon is named Ishtoria

Cadrone

Blue Moon

Cadrone represents darkness. It can change with each individual person, but this doesn’t happen often unless the person is on a quest; it is shown as a warning. A person who sees it weak or not at all will have good fortune, and bad fortune if it shines bright. However, it’s much more complicated than just that. It appears about half the size of our moon in the sky and is normally relatively faint unless it is telling someone that they are going to have bad fortune. Unlike Ishtorth, the days don’t represent what kind of magic is beneficial, but the stronger it is in the sky, the more magicians can use unethical magic. Some people form battle plans based on this moon. If it is full and shining, they will not imvade another territory. Many people are more cautious about securing their homes, and those out on a quest prepare for the worst.

The name of the God for this moon is Cadronus, and is often acknowledged by those who create unethical spells.

The Golden Moon

The moon is different from Ishtorth and is a lot like the moon going around the Earth. When it comes to orbits, it is further from the Earth than Ishtorth and closer than Cadrone. This moon is often used in astrology and other types of magic that are used to guide people. It doesn’t symbolize good or bad magic. However, it does contain some species of life, such as plants and alien animals. There is nothing that is as smart as the Seven Species of Spoken Language in Zalonia on the moon. Medes have made unsuccessful machines to be able to explore the moon closer, but they have telescopes, and their eyes are seven times stronger than a human’s, so they are able to explore the moon with more precision than any other race.

Sign up for my Newsletter Here

Creating Life – By Ralph Ellefson

The Art of World Building Workbook – By Ralph Ellefson

Fantasy World Building: A Guide To Developing Mythic Worlds and Legendary Creatures – By Mark Nelson

Support Me on Patreon

Planets of Zalonia

Latrina (1st Planet)

It is similar in size to Aztharian, but is too hot for life as it is the closest planet to the sun. However, there might be heat-resistant beings on it, but no one is certain. Once in a while, the planet can cause a small eclipse, but not as thick as a lunar eclipse. The surface can reach 300 degrees F, but it rotates more slowly than Aztharian, and the side facing away from the sun can get down to about 50 degrees. Most of the planet is covered by an unknown light green liquid.

It represents both romantic and sensual love, creativity, artistry, and self-expression. It rules beauty and pleasure, arts and crafts, all of the sweet things of life. It is particularly associated with sexuality, but like the Maiden, her most essential quality is strength of self.

In negative terms, Latrina is associated with selfishness, greed, and indulgence. Negative Latrina thinks of herself first, and others second, if at all. Over-indulgence of all sorts, but especially sexual, is associated with Negative Latrina, as well as a conspicuous lack of concern over consequences.

Symbology – The hieroglyph for Latrina is the Sphere of the Conscious Self over the Cross of Matter; that is to say, the conscious self-expressing itself in the physical, with little reference to the Higher Self.

Aztharian – World (2nd Planet)

Aztharian is the world where Zalonia exists. Think of it as an alternate world that’s roughly the same size as Earth and follows similar rules of physics, especially gravity. However, the continents and landmasses are arranged differently. Most of the stories happen on the large landmass of Zalonia, but there are other big landmasses on Azatharian with lots of mysterious things, creatures, and more.

People have lived on Azatharian for a really long time. The folks in Zalonia can trace their roots back to close to the beginning of the First Age when they were created. But there are whispers about a Lost Age that might go even further back. On those other landmasses, there are beings that might have been around since that rumored Lost Age.

Now, some ancient stories, especially those from a few mede historians, talk about the Prophet of Old and their descendants in a place called Ruinoneo before it was cursed. Legends say that this Prophet might have been the one who made medes, humans, and the legendary stiminites. But remember, these are really old legends, and a lot of time has passed. There’s some evidence that hints at these ideas, but it’s all a bit of a mystery now.

There’s something unique about its night sky. Instead of regular stars, they have these magical constellations known as the “9 constellations.” These constellations are made up of objects with very little gravitational pull. They might look like stars or planets to the naked eye, but they’re different. They don’t twinkle like our stars; instead, they move across the sky like stars, which could be quite puzzling for someone from Earth who notices these differences.

It has 3 primary moons, which can cause various kinds of tides. There is only one star in the solar system similar to our sun.

Populations exist where food, water, warmth, and shelter

World Population
Humans – 13 million
Medes – 950,000
Elves before destruction – 3 million – There is one elven territory not found in Zalonia
Woodland Elves – 100,000 – They are only in Zalonia
Frolm – 500,000 before the shadow thieves and about 2,500 after – All in Zalonia
Rokars – 9 million
Sxiox – 2 million

Alien Satellite (3rd Planet) – Onog

Onog is a satellite that is near Aztharian. It is used as a base for technology and weapons to spy and try to influence things on Aztharian. There is a wormhole on the side that faces away from Aztharian that leads to the aliens’ (Gnonows) home planet. It is a very compact satellite, but small and further away than the blue moon. To the human eye, it looks like a faint planet. The medes can see it better, but they can’t see the aliens themselves. The aliens also use a force field that the medes can’t see through. This is the satellite they used when they fought in the Great Battle of the Fourth Age. Some believe this is the furthest planet away because of its small size, but it is relatively close to Aztharian.

Gas Giant (4rd Planet) – Anohpmi

This is a further out planet, a little bigger than Jupiter, that works as a shield to destructive materials such as comets and asteroids. Seen up close, it looks like a beautiful planet and has several moons. There are said to be over a hundred moons. It has various colors such as red, yellow, blue, brown, and so on. It is an impossible planet to survive on because of the gravity, but the moons could possibly hold life. It is the biggest object in the night sky besides the moons revolving around Aztharian. Its diameter is thirteen times as long as Aztharian. It takes about 8.6 years to orbit the sun. It is often associated with wisdom.

It is a symbol of wisdom according to the medes. When it is seen in the sky, the medes study a little harder because they believe they will gain knowledge more clearly when it is visible. It is a gas giant with hundreds of moons revolving around it.

There are several spots on Anohpmi which the medes believe are dangerous storms, but they are uncertain. The spots seem to move around on the planet and increase and decrease in size at a slow rate. Its magnetic atmosphere is so strong that it can crush virtually everything that comes through it.

Anohpmi has many moons, and it is possible that they have life, especially the moons with water on them. Between their strong eyesight and telescopes, the medes can’t see the moons well enough to see actual other beings on the moon, but there seem to be enormous structures that appear to have been built by intelligent life.

Gas Giant (5th Planet) – Itenasa

This is the furthest planet away from the sun. It is about half the size of Aztharian. The planet appears blueish green due to its methane gases. There is rumored to be life on this planet among the Zalonians, but that’s only been in legends. Not much is known about this planet, and even the Gnonows have never explored it or looked at it closely. It holds about 20 moons, some fully made out of ice. It is also believed to be a portal somewhere in Zalonia that can reach this planet, or at least near it. This planet also has rings like Saturn.

It is often associated with chaos and uncertainty among the Quintum. The Quintum will never point their ships toward Itenasa because they believe this will lead them to chaotic situations at sea, such as large storms and whirlpools.

Sign up for my Newsletter Here

Creating Life – By Ralph Ellefson

The Art of World Building Workbook – By Ralph Ellefson

Fantasy World Building: A Guide To Developing Mythic Worlds and Legendary Creatures – By Mark Nelson

Support Me on Patreon

Constellations of Zalonia

Astrology was allegedly developed during the Lost Era originally on the 9 constellations and was rediscovered after the 400th year of the First Age. It was put together by various members of the Society of the Lost Realm. Then it was brought to Magdad to help magicians with their magic. There are certain historical events that seems to line up with the position of the stars and planets.

Constellations and months have the same name and are named after backwards Nyanja Words. They move slightly east from the night before. They are typically seen one month at a time. Remember, a month in Zalonia is 40 days. Astrology isn’t as commonly practiced in Zalonia, but the constellations represent the stages of life and follow the years. There are many other constellations, but they aren’t recognized to the same degree. The objects that make up the constellations are not stars, but were put there for the use of magic. They have weak gravity and large volume. They are closer than the stars and rotate in a similar fashion to the planets by going through the sky. They are magical orbs that are not in our universe.

Awdab

This is the first month of the year and the season when life starts to grow back). It is similar to March/April in the northern hemisphere of our world. The symbol of this is a tadpole and seen in the early evening. When this constellation is prominent, magic for new beginnings as at this height. Magic users who work for leaders will often suggest starting a war during this time. Village councils meet together to plan out the new year. Crops are often planted, and individuals begin projects that they want to work on. Medes often have their babies at this time after about 150 days of pregnancy.

Anawbu

This is the second month of the year, and it is when things tend to grow the fastest. This is similar to April/May in the northern hemisphere here. A willow tree symbolizes this. The armies that have started wars will bring in the most recruits during this time. Preparations for war also happen, and magic users will put heavy study into their magic. The snow has melted, and the water is starting to evaporate, making travel easier. Many merchants set up shop around this time for non-food items, mostly.

Uvmah

This is the third month, and growth is still happening, but has slowed a little. May/June for us. This is symbolized by a dandelion. War is likely to start during this time for those places that have tension toward one another. Merchant start selling more food that comes out early. Travel and trading see an increase. Magically, both offensive and defensive magic is strong due to the wars.

Atama

This is the fourth month and the vegetation reaches its full growth. This is symbolized by a growing cat that is full of energy. The constellation appears vaguely as cat whiskers. There is more food in the markets and the traveling remains steady. Magic can be used to help with crop growth, especially in places that are likely to suffer from famines.

Itaka

This is symbolized by a spider where there is a middle star and then it almost looks like eight lines coming off of it. This is usually the warmest month of the year and merchants in the south often have to take shelter and may be more likely to do outdoor selling at night. Magic that is related to heat like fire magic are the strongest at this time.

Amiw

This is shaped like a house because it is known that mature people often have their own houses. Crops are gathering and merchants are in full force as people prepare for the colder months ahead. The leaves start to change color and harvest festivals take place. This is the time for healing magic, as people who have been working may need to heal some of their body after working during the warmer months.

Uluk

This is shaped like a walking staff with some bends to it. Merchants start slowing down and many people have gathered for the colder months. War starts to settle down, especially in the northern areas. There is a lot of rain which slows down travel. Magic is least strong this month so many magicians do inner work so they can improve their magic.

Afmi

The void. There appears to be a hole in the sky with no stars and is shaped like a fluffy cloud. The snow and cold get strong this month and all the leaves fall off the trees. People are indoors now and merchants can only be found in the south. Those who haven’t properly prepared, may go south to gather items. The roads can be dangerous as the winter creatures start to roam the areas. Magic is used for heat and light.

Inastub (kumbutani) Reminisce

This is the time after death when a person reviews their life. This is symbolized by a mirror. There is a cluster of stars that appear to be oval shaped like most of the mirrors used in Zalonia. This is where it is coldest at the beginning of the month. Magicians and others do a lot of self-reflection during this time. They think of how they spent the year and how they could be more productive the next year.

Utawda

The cocoon symbolizes the transformation from death to life. At the beginning of this month, it is the time of the greatest suffering, as people are lacking food and it still isn’t easy to get out. However, there is renewed hope as the sun gets stronger and the snow melts. Plants are about to start to bud. Magic is used to cause the plants to grow better to increase the likelihood of a good harvest. Leaders start to meet together at the end of this month to plan out for the year.

 

Sign up for my Newsletter Here

Creating Life – By Ralph Ellefson

The Art of World Building Workbook – By Ralph Ellefson

Fantasy World Building: A Guide To Developing Mythic Worlds and Legendary Creatures – By Mark Nelson

Support Me on Patreon