The 13 Sacred Laws of the Frolm

 

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The Frolm, being a tribal amphibian-humanoid species, have laws that are deeply connected to nature, survival, community, and the balance of their swampy environment. Their laws are both practical and spiritual, ensuring harmony among their people and the ecosystem.

1. The Law of the Waters

“He who poisons the water poisons his own blood.”

Since water is sacred to the frolm, they place it in high regard and forbid pollution, hoarding, and wasting water. If someone comes along and contaminates a sacred waterway or a stream, they will be punished depending on the offense. If it is a small breach of the law, they may be required to purify the waterway. However, under more extreme crimes, the criminal can be exiled or even put to death.

2. The Law of the Hunt

“Take only what you need, leave enough for the cycle to continue.”

This law has to do with how much one can take from nature. For example, there are limits on hunting and fishing because there needs to be a balance that is maintained. Hunters are required to leave an offering to the spirits they hunt and the plants they take.

3. The Law of Kinship

“A tribe stands as one. To break it is to stand alone.”

There are many ways this law can be broken, such as violence, theft, deceit, sexual crimes, and so on. If they harm their kin unjustly, they are considered to be “Mireborn” (outcasts), and this can even lead to exile.

4. The Law of the Croaking Pact

“A promise made in chorus must be kept until the dawn.”

There is an action among the frolm called the Croaking Pact, which is a tribal ritual of agreement. If a frolm swears an oath of this kind, they must uphold their pact. If they don’t, it could cause dishonor for the lawbreaker.

5. The Law of the Marsh Spirits

“The land listens, and the spirits watch. Do not bring wrath upon the reeds.”

The frolm see nature as being spiritual, and therefore it is forbidden to anger the spirits of the land. This can happen by disrespecting the dead, destroying sacred sites, or speaking ill of their ancestors. The penalty for breaking this law isn’t as extreme as some of the other penalties. Those who offend must seek forgiveness through rituals, such as offering carvings, songs, and sacrifices of time where they work as servants.

6. The Law of the Guest and Host

“A guest is like a still pond—how you treat them shapes their reflection.”

Among the frolm, hospitality in itself is sacred. If someone is hosting, they are required to offer food, water, and a place to rest. For the guests, they must not overstay their welcome and show gratitude to the ones helping them out. If a guest refuses hospitality without a good reason, it is seen as an insult to the host.

7. The Law of Silence and Sound

“There is a time for croaking, and a time for stillness.”

Silence is very important in frolm rituals. During hunts, mourning rituals, and sacred ceremonies, frolm are required to be quiet at certain times. They are careful not to speak out of turn or disrupt deep thought because it is a sign of disrespect and arrogance.

8. The Law of Names

“A name is given, a name is earned, a name can be lost.”

Names are very important in frolm society. For example, they avoid learning the names of their enemies because it could cause empathy and distraction on the battlefield. Frolm earn a second name if they do great deeds. These names must never be mocked, stolen, or spoken falsely. The punishment for this is to have one’s name stripped, in which they would be “Nameless,” and an outcast to society.

9. The Law of the Leap

“Fear is a still pond, courage is the leap.”

When one hesitates in times of action, it is seen as a weakness. In hunts, battle, and when difficulty presents itself, a frolm must act decisively because cowardice brings dishonor. A frolm warrior who runs away without cause may be given a Mark of Stillness to show their shame. The cut is generally made on the hand.

10. The Law of Life and Death

“All must return to the swamp. None may steal that which is not theirs to take.”

The greatest crime among the frolm is murder. Taking life without a just cause is considered an offense to the very spirits of nature. However, in times of self-defense, sacred duels, and war, one can kill. Those who unjustly murder are thrown into the deepest parts of the swamp so their spirit may never find peace.

11. The Law of the Elder’s Croak

“Wisdom is the weight that steadies the reed.”

An elder’s wisdom is considered sacred, and they must be respected when they speak. It is disrespectful to interrupt an elder unless there is an emergency. If a frolm wants to challenge an elder’s words, it must be done through a trial of wits, which is a ritual debate before the tribe.

12. The Law of the Dreaming Mist

“The mist carries truth—let no one twist it.”

Dreams are viewed as sacred messages, and it is frowned upon not to tell the truth about a vision or give false prophecies. The only ones who may interpret dreams for others are the shaman or the elder of a certain tribe. Frolm, who spread false visions, may be cursed with something called the Croakless Night. It is a punishment where they are made to drink a certain herb that takes away their speech for a time.

13. The Law of the Singing Stones

“Stories are carved, songs are sung, history is never swallowed by the swamp.”

History is important to the frolm so it is considered a crime to erase history. Whether it’s by the destruction of sacred carvings, burning old texts, or silencing truth. A frolm that breaks this law is supposed to replace it with a greater tale through carvings, songs, or actions worthy of remembrance.

Most punishments are symbolic or tied to nature, such as exile, community service, or spiritual atonement. The worst punishment is to be exiled to the deep marsh, which is reserved for traitors, oathbreakers, and murderers.

Sometimes a duel is permitted when settling disputes

See Also:

Overview of the Frolm

Frolm Holidays and Ceremonies

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See also:

Frolm Basic

Frolm Holidays and Ceremonies

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Frolm Holidays and Ceremonies

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The Frolm have various holidays that they celebrate.

Frolm birthdays

Gifts are given from the children to their mothers. If a young one has a birthday, he/she will go get or make a gift for his/her mother. They greatly respect mothers for being able to bear children, and that’s why they get the gifts. Flowers are a popular gift from a child to their mother. This takes place on the twentieth of each month, so kids who were born in that month celebrate it in the middle.

Sacred pond blessing

This is where the frolm elders lead a ceremonial gathering around a sacred pond. There are various sacred ponds throughout the Great Frolm Forest, and most tribes have one. If a tribe doesn’t have one, they visit a neighboring tribe that has one. The leaders sprinkle enchanted water onto the gathering crowd, which blesses them for the coming season. This is a way to thank the water spirits and ensure future prosperity. After the blessing ritual is a communal splash fest, where the frolm joyfully dive into the pond. This is done three times a year because they recognize three seasons. It is done on the first day of the first month, the first day of the fourth month, and the first day of the seventh month, as there are nine months a year that are recognized by Zalonians.

Reed Weaving Competitions

The Reed Weaving Competitions are where participants weave reeds into intricate baskets, decorative ornaments, and mats. This acknowledges their craftsmanship. It also creates practical tools or festive decorations. Designers who win have their designs displayed in the village center until the festival is over. This festival lasts three days. It is from the second to the fourth day of the fourth month.

Croak Choir Performance

The frolm can sing, but through croaks. Twice a year, they gather together to create harmonious croaking songs which mimic the sounds of the forest during the rainy seasons. They take place on the fourth month and thirtieth day and the ninth month and thirty-fifth day. They do it in honor of their natural vocal talents and give thanks to the forest spirits for a bountiful harvest. Many frolm who participate drum on something such as hollow logs and other percussion type things found in the forest.

Fralitta

The birthday of Balok. This is celebrated on the fifth day of the second month. Everyone exchanges one gift. Usually one gift is given to each of the frolm from another individual. They draw out of hats to see who gets which gifts. Gifts can be things like weapons, herbs, flower seeds, flowers, and other things among the frolm.

Frogsong Storytelling

The Frogsong Storytelling is where elders and bards tell tales of their ancestors, forest spirits, and past harvests. This is accompanied by sound effects and croaking rhythms made by the audience. It’s a way to pass down history and strengthen the cultural bond among participants. The tales often have a moral lesson attached to them with values such as gratitude, perseverance, or harmony with nature. This occurs on the tenth day of the third month.

Mushroom Circle Revelry

The mushroom circle revelry is where the frolm gather around naturally or magically grown mushroom circles. This is where they sing, dance, and share various tales. This is a way to honor the interconnectedness of the forest’s ecosystem. The most beautifully glowing mushroom is chosen as the festival centerpiece. It is used in the closing ritual. This takes place on the twenty-fourth day of the second month.

Reed Weaving Competitions

The Reed Weaving Competitions are where participants weave reeds into intricate baskets, decorative ornaments, and mats. This acknowledges their craftsmanship. It also creates practical tools or festive decorations. Designers who win have their designs displayed in the village center until the festival is over. This festival lasts for three days. It is from the second to the fourth day of the fourth month.

Minneota – Celebration when they gained their independence from the dark knights thousands of years ago. It is celebrated by games, drinking, and all-out partying. Some dress in old-fashioned clothes as frolm dressed thousands of years ago. There are archery contests, which are one of the main attractions. The celebration takes place during the ninth day of the fifth month.

Bog Bound Relay

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This is a race where participants leap between large lily pads, wade through muddy water, and climb slick vines. It is competitive, and the top five contestants each receive a prize. There are often at least a hundred competitors. It is a celebration related to their agility and physical connection to the wet forest. The competition includes collecting special glowing mushrooms or fruit on their way through, which are added to the feast celebrated afterward. It is usually celebrated on the fifth month and seventeenth day when the weather of the Great Frolm Forest is most moist.

Mud Paint Contest

Since they live in a moist forest, there is no lack of mud among the frolm. They use richly colored muds, plant extracts, and natural pigments to paint items on large rocks or tree trunks. These paintings only last until the next rain washes them away. This is done on the sixth month and thirteenth day of the year.

Jumping Circle Tournament

This is a leaping contest to see who can leap the highest or the furthest with the use of tree stumps or small ponds for jumping platforms. The record-highest jump was thirty-two feet in the air, and the furthest jump was fifty-four feet. This event highlights their physical prowess and amphibian agility while at the same time, providing enjoyment and friendly competition. The winners receive garlands of woven reeds and glowing fungi as trophies. This usually takes place on the sixth month thirty-second day of the year.

Glowfruit Gathering

The glowfruit gathering is a nighttime scavenger hunt. The frolm will search for luminescent fruits that are hidden throughout the forest. The fruits are used in the harvest feast. There is also a competitive nature about it when the most glowfruit gathered by an individual or group earns them the honor of presenting the first dish during the feast. It’s celebrated in the seventh month on the twelfth day.

Tadpole Tidal Games

Tadpole Tidal Games are games from frolm children which include swimming races in shallow ponds, catching bubbles enchanted to float away. They also herd small schools of harmless fish into rings. It teaches the younger frolm about their aquatic heritage. This provides them with joyful memories of the harvest season. Those who do well receive miniature carved wooden tadpoles as keepsakes. This takes place on the thirty eighth day of the seventh month.

Water spirit Offering

The Water Spirit Offering is where frolm gather at a sacred waterfall (or spring if no waterfall is available). They offer floating baskets filled with harvest goods, flowers, and glowing lanterns to the water spirits. This makes sure that the spirits’ continued blessings for future harvests. If the water spirits are pleased, they will send glowing fish and enchanted bubbles as signs of approval. This celebration takes place on the fortieth day of the seventh month

Rede and Rains Parade

During this parade, frolm wear costumes made from moss, reeds, and bright flower petals. They parade through their village while mimicking the sounds of rainfall with homemade instruments. This celebration is based on the life-giving rains that keeps their home moist for their survival. At the end of the parade they do a mock rainstorm created by the elders. They use enchanted droplets of water that float above the procession. After this, they shower down. This is celebrated on the ninth day of the eighth month.

Feast of the Swamp Table

This is where a long, communal table is set up across logs and stones that are adorned with moss, vines, and water flowers. It holds a variety of wetland delicacies. This is done on the nineteenth day of the eighth month. There are various dishes which include:

– Steamed swamp mushrooms wrapped in leaves.
– Bogberry pies that are sweetened with honeydew sap.
– Roasted insects seasoned with wild herbs and maple syrup.
– Algae soup which is served in hollowed-out gourds.

The guests often take turns at offering toasts and sharing stories about their connection to the harvest.

Autumian

Fall harvest. Crops are exchanged and the gods are praised if it is a good harvest, usually the twenty-third day of the eighth month. Depending on how well the season went there are a different number of sacrifices. This is the biggest celebration of the year.

Forest Glow Procession

The Forest Glow Procession is a time when frolm decorate themselves with glowing moss, fungi, and bioluminescent paint. This creates a mesmerizing light show as they go through the forest trails. This is symbolic of their oneness with the forest and shows thankfulness for its bounty. This is the biggest celebration a year, as frolm meet at one of the biggest trees in the forest. A magical light ritual is performed, symbolic of the bond between the frolm and their land. It is celebrated on the fourth day of the ninth month.

Firefly Lantern Dance

During this event, the frolm carry glowing jars of captured fireflies and create weaving patterns of light throughout the forest. This dance is in honor of the illumination of the dark season ahead so it is often celebrated during the ninth month and tenth day. They also pay homage to the forest’s natural luminescence. At the end of the dance, the fireflies are released forming a spectacular glowing swarm that lights the night sky.

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Frolm (Species)

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BASIC

The frolm are Frog/human like creatures that live among the Great Frolm Forest and sometimes in tall trees. They can leap 20 feet into the air on average and have no problem climbing trees because they can easily leap up to the branches. The highest one has ever jumped is about 30 feet. They use many strange rituals in worshiping their gods. They blend in with their surroundings giving them much advantage against enemies.

Their skin is green and scaly like a frog. The men can grow beards when they get older and many of the frolm leaders grow them.

CHILDREN

In normal times, each frolm couple is allowed to have two children. There are exceptions given to have three to help keep the population even as some don’t have any or one. Pregnancy usually lasts about five months. Frolm are considered children until they are about thirty. Children are not allowed to leave the Great Frolm Forest due to the dangers on the outside. They often play with toys made of wood such as figurines. Some children treat these figurines like they are sacred. A child’s opinion is generally respected among the frolm, as their children are fast learners and smart.

FOOD

Frolm eat vegetables and large bugs, and their favorite snack is maple-covered grasshoppers cooked over a fire. They only need to eat every two or three days. They can go without eating for weeks and survive, perhaps up to 80 days with no food. They need water, though, and can’t survive for long if they are not well hydrated. The Great Frolm Forest provides them with the hydration that they need in order to survive. It is difficult for the frolm to survive outside of the forest for more than three months, so not many leave the forest for prolonged periods of time.

SLEEP

Frolm have a way of not stressing about future things too much and can fall asleep easily like they do when traveling with the elves. They generally require about five hours of sleep and usually go to bed around midnight. They sleep in beds made of hay, which has been padded down for comfort. Frolm don’t tend to have vivid dreams while sleeping. They also wake up very fast and don’t deal with grogginess like many humans.

Customs

  • Say “Will you welcome me into your home?” when you want to enter a frolm home.
  • They offer guests the most comfortable chair.
  • They try not to know the names of those who they go to war with.
  • Crossing one’s heart with their arm when meeting someone new.

LEADERSHIP

They have various tribes, and there is usually a leader and a council. The leader and the council preside over about 200-400 frolm a piece. There are many frolm hamlets throughout the forest. They rarely have disagreements with other tribes and like to live in peace.

WARRIOR FROLM

There are generally 20-30 warrior frolm in each Hamlet. They are often sent out to the edge of the forest to make sure that nothing dangerous enters

There is a ritual done when a frolm becomes a warrior. There is usually a big celebration with a few frolm at a time becoming a warrior. They will have festivals that last about 3 days with dancing and partying. The new warriors are announced and honored. Frolm only allow men to become warriors, as women don’t really have that desire as they would rather do things like attend a garden.

MARRIAGE
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They practice arranged marriages. Before the shadowthieves, it was the women who arranged the marriages and performed the weddings. Frolm are not bothered by their marriages being arranged. After the marriage, a bucket of maple syrup is poured over the heads of the couple.

BIRTHDAYS

The frolm celebrate birthdays in groups where the entire Hamlet comes together and feasts. This is done about six times throughout the year and is often celebrated on days that are not the actual birthday of the frolm. They give treats as gifts. Once a frolm turns thirty, their birthdays are no longer celebrated.

There is generally a small celebration when a new frolm enters the world. This celebration usually lasts a day, and the family is showered with gifts that will help raise the new frolm. Frolm often look out for one another and help each other out. At the birth itself, usually the mother, father, and the person who is delivering the frolm is present. Birth is a lot less painful for frolm women than human women. However, usually up to their 4th cousins attend the celebration after the birth, which is usually scheduled for the next day unless it interferes with one of their other celebrations.

Generally, the whole family that lives in the household helps with raising a child.

CLIMATE CELEBRATIONS

The climate often plays a role in the celebrations and customs of the frolm. They generally take shade as best as possible on really hot days so they don’t die of dehydration. They generally love the rain the most when it comes to the weather. This is because they are amphibian-like creatures. It does rain a lot in the Great Frolm Forest, which has a very moist atmosphere.

CROPS

Most of the frolm crops are taken from what naturally grows in the forest. They eat fruit, vegetables, insects, and sometimes small prey. They are careful about balancing out their small prey so they don’t kill too many, which would make the small prey species become extinct.

LIVING SITUATIONS

Frolm often live in the same house as their uncles, aunts, and grandparents. When the family becomes big enough, some will move out to make room for more frolm. Frolm keep track of their family to the 4th cousin because they are a family-oriented species. Even when frolm move out of their homes, they generally don’t move far from where they originally were. Frolm are also good at keeping the population even, so they don’t have to deal with overpopulation. Therefore, a lot of families are typically found in the same community.

GROWING UP

Many of the boy frolm go into training for a warrior, while others train for other things, such as a trade, for instance becoming a blacksmith. They do most of their learning through family and don’t have formal teaching unless the frolm wants to learn magic in Magdad. They do have a damp place in Magdad made especially for the frolm since they have difficulty surviving without the moisture found in their forest. The only training that is formal is for those who want to be warriors. However, math, reading, and history are all informally taught as the frolm grows.

DRESS

Frolm usually dress lightly and use forms of skin for armor rather than metal. They can’t fight that well when wearing metal armor because it is heavy, and frolm aren’t built with as much strength as a human. They usually make sure they are dressed light and often wear shorts and a vest-like coat.
Funerals

FUNERALS

The funeral of one passing is observed in the utmost seriousness. Those close to the dead often cry, and the funeral ceremony can last up to three days. Mourning the loss can last up to 30 days. They usually offer the dead up with flames to the gods that they acknowledge. This happens on the first day of the funeral, while the next two days frolm come together to eat and comfort each other. The ones who handle the dead bodies are generally leaders of the area, such as the council members.

One reason they use cremation is so the dead will not rise, as this has happened before, so they take precautions against it. They believe that if the body is burned, the soul will move on to its next journey. There have been near-death experiences where frolm believe they have entered an afterlife of some sort, but they can’t explain it using mere words. The dead are generally revered when it comes to the frolm, and the dead body is treated as if it were sacred. They don’t keep the ashes of the dead because they believe they should move on without continually mourning the dead.

WEAPONS

The weapons used most by the frolm are bows and arrows, light-weight swords, and daggers. Because they have better eyesight than humans, they are generally better with the bow. However, they are generally frailer and therefore don’t typically use the heavier weapons. Usually, it is just the frolm warriors who carry weapons unless there is an attack on the forest itself; then many more frolm will take up weapons to defend their homes. The frolm are generally trusting of one another and feel that there is no purpose in carrying weapons within their communities. There are many warrior frolm who gather on the edge of the forest to keep it protected. Each guard spends about a week at a time on the edge of the forests, but is allowed to return to their family for 3 weeks at a time.

Holidays

A commune of the frolm generally gather together during popular holidays and feast together for celebration. Since there are no servant frolm, all the frolm eat together and each takes responsibility for getting the food, cooking the food, and serving the food. Even the leader frolm partakes in the chores necessary for the gathering. There is no special seating for those who are higher up.

VISITORS

It’s rare to have visitors unless the frolm live near the main path that cuts through the Great Frolm Forest. In these places, they are usually prepared for guests of different species who are traveling through. Most of the travelers are human or medes. They have beds that can be used for medes and their large wings. They usually don’t have to worry about the medes food-wise because medes carry mede seeds with them when they leave their territories to explore the world.

WORDS FOR FOREST

They have fifteen or so words for a forest, including woodland, barkle, leafton, etc. The forest is very important to their lives, so they have many words for it. The most valuable thing for the frolm is the forest itself. They have a deep reverence for nature.

THIRTEEN LAWS

They have a scroll of their thirteen most important laws that some are supposed to swear by. Swearing by it, but not being honest about it can result in a curse, or they may exile the one who dishonestly swore.

OTHER

They also love candles. Frolm are typically left handed which can throw some people off when it comes to dueling.

Frolm don’t keep a written history and everything is told by mouth. Only the medes who do research write down what they are taught by the frolm. The frolm have no trouble giving information to the medes since the species are generally at peace with each other.

Frolm believe that everything is owned collectively and often borrow from each other without needing permission. This can throw some people off who are from other cultures. However, the frolm only do this from within their communities and wouldn’t “borrow” things from a non-frolm.

Most frolm want to grow up in peace and want families. A small commune is ideal for them. They don’t like crowded spaces and like to move about without hindrances. Some do desire to serve in the military, but they are allowed to retire when they hit 400 and can typically spend the rest of their lives the way they want whether it is sitting by a pond with their spouse, or exploring the Great Frolm Forest. Frolm often have individual wants.

FIGHTING

They are tribal like and are extremely talented with the bow, often matched with the elves accuracy. They are good at ax throwing and climbing trees as well.

Frolm are not supposed to know the personal names of their enemies so they don’t sympathize with them.

Frolm use leather armor because their body structure doesn’t allow them to move well in metal armor. The armor is green and brown which makes it hard to see them in the forest.

It is custom for frolm warriors to be required to go on a quest in order to prove themselves worthy of being a warrior. These quests vary depending on the frolm. Some are simple quests such as getting a book from one of the mede libraries. Then they can be dangerous like protecting someone who needs to go on a journey through dangerous territory. The frolm are required to be 30 years old to become an official warrior.

They are also good with spears and many of their guards are required to use one. They generally don’t throw them but use them by thrusting and stabbing. Only in a dire situation do they throw them. They have relatively big heads, about 5 times the size of the blade of an arrow.

HOMES

 

They have houses in the trees and on the ground. There are roped bridges in the trees and in some cases, swirling staircases that lead up to the trees and homes

They live in large rectangular houses which fit extended family such as uncles and grandparents. Their homes often consist of a large table, for example, Trinya’s table can seat up to sixteen frolm. Households generally eat dinner together unless there is a celebration where they will eat publicly with the rest of the frolm.

PRIMARY HUTS

 

Before the shadow thieves, there were various sections of the woods where an elder would be in charge. There is one of those remaining. However, each frolm section could have been said to have one of these. The meeting place would be a large hut that seemed to be built from fallen trees and sheltered with hay. It was a large building, perhaps thirty feet wide and twenty feet tall. The doorway was in the shape of a half-opened mouth. Three steps to the door entrance, where two frolm guards stood with powerfully built spears, with spearheads five times the size of the arrowheads.

No weapons are allowed inside besides the guards at the entrance
The elder sits at the far end from the entrance and is usually the oldest in a group of frolm. The elder can be a male or female. There are certain things that can disqualify a frolm becoming an elder, such as previous crimes and injuries that would hinder their performance.
Frolm proceedings are very formal
There is a leading scholar, usually a prophecy interpreter – who is present during the day along with the elder frolm at the primary hut. He is usually aware of things like prophecy and what prophecy interpreters have said and tends to work as an advocate for those who are being accused. He knows the laws and will help those in trouble if he sees fit. He acts as a guide to the elder. He is the only democratically elected frolm; however, to qualify for an election, the leading scholar has to pass certain tests to demonstrate that they are knowledgeable enough for the position.

COUNCILS and PROPHECY

 

A total of ten to sixteen frolm are part of the council. They are usually elected by an agreement between the elder and the leading scholar.

Frolm Prophecies – The Frolm keep written prophecies that are related to their race specifically. They also have frolm interpreters. Frolm prophets are generally quite rare. The prophecy regarding the woodland elves and frolm uniting to defeat the shadow thieves was given fifteen years prior. However, these prophecies are generally vague, and therefore there is a need for prophecy interpreters. Even the prophets themselves don’t understand their prophecies.

The prophecy interpretation of the elves coming, “They said that the frolm are doomed and that the shadow thieves shall overthrow us. However, only in humility will we survive. Aine will send among you what you hate, and it is up to the frolm to do as they wish. However, this decision will determine the frolm’s fate.”

It is rare for the frolm to have a formal high-court dinner, but if there is going to be a change in the legal system, those who are the highest authority will meet together which is often a council of 15. There are generally about 400-1000 frolm that live in each of their divisions.

During a formal meeting of the higher ups, the head frolm of the area sits at one of the table’s end. If the interpretor of prophecy is present, they usually are seated at the other end.

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The Art of World Building Workbook – By Ralph Ellefson

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Get Curse of Kredaria for free

 

 

Ancient Mysteries of Zalonia

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The Obsidian Pillars of Zhar’keth

Description: Towering black pillars arranged in a perfect geometric formation that defy known architectural methods. They appear to have been melted and shaped from a single piece of obsidian but without any visible signs of tools or construction.

Mystery: The pillars hum with an ancient energy that causes nearby animals to avoid the area. People are unsure if they are of natural or magical origin, and some believe they serve as an interdimensional gate. Occasionally, they glow faintly under the light of specific moons or celestial alignments, further deepening the mystery. The medes have put much study into them and believe they are highly magical and potentially dangerous, especially if the wrong person finds out how to use them.

Purpose: Could have been used for astronomical observations, a forgotten magical rite, or as a marker for an ancient civilization that mastered interdimensional travel. They are found in the eastern part of the Roker Territory.

2. The Eternal Flame of Kylor

Description: A large stone basin in a forgotten temple that has contained a mysterious blue flame burning for centuries without fuel. The flame gives off no heat, and it cannot be extinguished by any means known to the current inhabitants.

Mystery: Scholars (especially medes) debate whether it’s a manifestation of divine power, ancient technology, or some long-lost magical incantation. Some believe it was a beacon for the gods, while others see it as a relic of ancient science. It is located just south of the North Eastern mede territory. Magicians have tried to put the light out using various kinds of magic, but without success.

 

It could be the power source for an ancient lost empire, or perhaps it was part of a ritual that sustained the land’s magic.

3. The Colossal Figures of the Forgotten Kings

Description: Massive statues carved into the side of a mountain, depicting figures whose features don’t resemble any known race or species. They stand several hundred feet tall and have withstood millennia of erosion and earthquakes without damage. These are found on the southern part of the roker’s territory.

Mystery: No one knows who built these statues or what the figures represent. Some believe the statues themselves are living, sleeping giants waiting for an unknown signal to awaken. Others think they are gods from a forgotten age. Some believe that they are cursed beings that were turned to stone as a reminder to never betray the gods.

Purpose: They could be ancient sentinels protecting the world from a great evil, or perhaps they were once kings who ruled a forgotten empire that vanished overnight. There are many theories as to what their purpose is, but no one knows for sure.

4. The Skyward Spire

Description: A perfectly smooth, mile-high spire that stretches into the sky, seemingly made of an unknown metal or stone. The surface is impervious to damage, and it reflects no light, making it almost invisible at night. This is found among the volcanoes in the Northern Western part of Zalonia.

Mystery: Despite its massive size, there are no visible entrances, and no one has been able to scale its sheer surface. Legends say it holds ancient knowledge or houses a sleeping god. On rare occasions, during celestial events, strange symbols appear on its surface, only to disappear as quickly as they came.

Purpose: It could be an ancient lighthouse for interstellar travelers, or perhaps a monument to an extinct race of advanced beings who once ruled the stars. Whatever its purpose, no one knows how it got there. Some people have tried to climb it without success. Magicians who can use flying spells seem to be repelled from it the higher they go up, so they are unable to reach the top. The top remains a mystery.

5. The Glass Forest of Aeolion

Description: A forest of trees, frozen in time, made entirely of a translucent glass-like material. The trees hum faintly in the wind, producing strange, ethereal music. Legends say that when the wind plays the right melody, the forest reveals secrets of the past. They are found in the northern part of the Great Frolm Forest.

Mystery: No one knows what caused the transformation from living trees to their current glass state. Some believe a curse from ancient magic is to blame, while others speculate that a magical cataclysm turned the entire region into glass. Some believe that it was from the Lost Age, just before the time of destruction.

Purpose: The forest might be a memorial to a lost civilization, or a prison for ancient spirits locked within the glass. It could also hide clues to a forgotten age of magic. However, no magician knows how they work.

6. The Floating Monolith of Valus

Description: A massive, floating stone monolith that hovers hundreds of feet above the ground without visible support. It remains motionless in the sky, and its surface is inscribed with runes that no one has been able to decipher. Unlike the Celestial Realms, this can be seen from the ground. This is located just East of Tarvon.

Mystery: How the monolith remains aloft defies all known laws of magic and physics in the world. Attempts to understand or control the monolith have failed, and some believe it contains a terrible secret or curse. The monolith is rumored to “sing” every few centuries, causing strange phenomena in the surrounding lands, for example, there will be a sudden burst of sparkles that are like fireworks.

Purpose: It could have been created by an advanced, long-lost civilization as a beacon, prison, or magical relic tied to the very fabric of the universe. Some speculate that the gnonows used it as their base during the Lost Age and have cursed it with some kind of magic.

7. The Black Pyramid of Zholtar

Description: A large pyramid made of jet-black stone, sunken partially into the desert sands. Despite the desert’s scorching heat, the pyramid is always cold to the touch. The inside is a labyrinth of traps and shifting walls, with a throne room that has remained sealed for millennia. It is found in the Southeastern part of the Desert Wastes.

Mystery: The pyramid’s exterior walls are covered in strange hieroglyphs that tell the story of a great war between gods. Explorers who enter often disappear, and those who return are said to be cursed, bringing madness or death. Some believe the pyramid houses a powerful, slumbering god or the soul of an ancient conqueror. There are rumors that specters roam the inside of the pyramids, but because the people who have come out have gone mad, it is hard to get any solid information.

Purpose: The pyramid might be a tomb, a prison for a powerful being, or the entrance to a hidden dimension or underworld. Some say that it was used during the Lost Age as a magical portal that led to unknown dimensions.

8. The Whispering Stones

Description: A ring of enormous stones, each covered in intricate carvings of unknown origin. These stones emit a low, whispering sound that grows louder during the solstices and equinoxes. No one understands the language of the whispers. They are found just East of Magdad.

Mystery: Some believe the stones are a map to an ancient city, while others think they are a warning of a long-forgotten catastrophe. Scholars speculate that the stones were once part of a massive magical device or portal. There are said to be glitches of time when roaming nearby, where someone will go forward or backward ten minutes or so in time.

Purpose: They could have once been part of a magical defense system, a calendar for predicting astronomical events, or a communication device with another realm.

9. The Living Tapestry of Ithoria

Description: An ancient tapestry that hangs in a forgotten temple, showing images of history in constant motion. The figures and events depicted are said to change depending on who views it, often revealing significant moments in the past or even the future. This is found on the Northern East side of the roker territory.

Mystery: How the tapestry shows such vivid and shifting images is a mystery, and many believe it was created by a god or a long-lost civilization with the ability to foresee the future. Some scholars fear that what it shows is not always true, but may change events through its very observation. It has similar dangers to giving prophecies, in that they can become self-fulfilling.

Purpose: It could serve as a tool for prophecy or as a historical archive that records pivotal moments in the world’s history. It might also be a manipulative force that alters the course of history based on the whims of those who seek its guidance. The purpose of the temple itself is unknown. There is no indication that it was once a temple of a god or goddess.

10. The Shattered Moon

Description: A moon that hangs in the sky, visibly shattered, with large fragments drifting slowly in orbit around each other. Ancient texts describe it as once being whole, but no one knows what caused its catastrophic break.

Mystery: Some believe it was the result of a divine war, while others think a magical ritual or an unknown celestial event destroyed it. The fragments of the moon still affect the tides and have magical properties, and adventurers seek out pieces that have fallen to the planet. It’s very difficult for humans to see, but medes, with their eyesight being seven times that of a human, can sometimes spot these fragments in the sky.

Purpose: The moon’s destruction could be linked to the downfall of a powerful civilization, or it could be a consequence of an ancient battle between gods. It might also have been a prison for an ancient evil that was released when the moon shattered. Whatever happened, it seemed to be older than written history.

11. The 11 Strange Statues

Description: 11 Statues stand tall. They appear to be humans, but thinner, almost malnourished-looking. They have no legs, but they have arms that point toward the sky. Medes who have studied them think they all point to this one object in the sky that can’t be fully seen. They are located in the western part of the Desert wastes.

Mystery: There is debate about when they were erected and what they stand for. Some think they are endowed with magic, but that theory is uncertain.

Purpose: Those who believe in the Lost Age think that Stiminites built the mysterious statues in the desert. They believe the eleven statues are set up in a symbolic fashion. There are legends such as rebel stiminites, and medes built them to warn people of the gnonows who oppressed the world. The symbols are difficult to decipher and are believed to hold ancient secrets. They seemed to have been built out in the middle of nowhere when they were first discovered in the desert.

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The Fourth Age Of Zalonia

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Age of Chaos – Alien invaders try to take over Zalonia by brute force creating vast armies. Even the Protectors of Zalonia are infiltrated and almost ambush the frolm. This accumulates to the greatest battle of all time in Zalonia. The only ones who escape the war are the woodland elves and the medes who migrate to the south. They cannot use nuclear force this time because of the inner magic the Creatrix made in the world so they have do use a different means. They still want the purple gems that is in Zalonia for their own world.

Timeline

Age 4 – Year 401 – Gnonows begin to infiltrate Zalonia slowly – Some of the aliens pretended to be gods again and manipulated the races of Zalonia to their side.

Age 4 – Year 473 – King Arsidious’s Birth – He trained a poor person of the Kingdom of Veronona and understood that poor people were just as valuable. There was a tournament held with 123 soldiers (Matthias exaggerates with 128) and Vincent makes it to the final four, not the final two as suggested by Matthias. He created a strong kingdom with a period of peace of about 20 years and he ended up fighting in the Great battle that brought the Fourth Age to an End.

Age 4 – Year 531 – Alien Conquest – The aliens take over the northern volcanic area and sends out their followers of each race to infiltrate the various communities throughout Zalonia. Many places fall when the influencers manipulated inhabitants to fall under the Aliens.

Age 4 – Year 531 – There is a great collapse in the roker teerritory due to a giant earthquake which makes them more volunerable.

Age 4 – Year 525 – Frolm and Woodland Elf Pact – When the Protectors of Zalonia start to gain major influence in conquering parts of the world, the frolm and woodland elves make a contract to oppose the Protectors when they come for the southern lands.

Age 4 – Year 532 – Magdad falls – Magdad has generally held its own in the first three ages but is infiltrated by the minions of the gnonows. It will never recover fully as an elite controlled by the gnonows is what is found in the Fifth Age.

Age 4 – Year 533 – Medes and Migration – Most of the medes in the northeast come into the war and are the last ones to do so. However, some medes disagree and migrate south to the volcanoes

Age 4 – Years 479 – 534 – The Great Battle of the Fourth Age reaches its Peak

Age 4 – Year 534 – The Golden Light – The story of the golden light is told which is where this age ends. This is where Sheila and her army is devastated, but she is able to escape through a portal.

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Books to Read (Affiliate Links)

Creating Life – By Ralph Ellefson

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