The 13 Sacred Laws of the Frolm

 

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The Frolm, being a tribal amphibian-humanoid species, have laws that are deeply connected to nature, survival, community, and the balance of their swampy environment. Their laws are both practical and spiritual, ensuring harmony among their people and the ecosystem.

1. The Law of the Waters

“He who poisons the water poisons his own blood.”

Since water is sacred to the frolm, they place it in high regard and forbid pollution, hoarding, and wasting water. If someone comes along and contaminates a sacred waterway or a stream, they will be punished depending on the offense. If it is a small breach of the law, they may be required to purify the waterway. However, under more extreme crimes, the criminal can be exiled or even put to death.

2. The Law of the Hunt

“Take only what you need, leave enough for the cycle to continue.”

This law has to do with how much one can take from nature. For example, there are limits on hunting and fishing because there needs to be a balance that is maintained. Hunters are required to leave an offering to the spirits they hunt and the plants they take.

3. The Law of Kinship

“A tribe stands as one. To break it is to stand alone.”

There are many ways this law can be broken, such as violence, theft, deceit, sexual crimes, and so on. If they harm their kin unjustly, they are considered to be “Mireborn” (outcasts), and this can even lead to exile.

4. The Law of the Croaking Pact

“A promise made in chorus must be kept until the dawn.”

There is an action among the frolm called the Croaking Pact, which is a tribal ritual of agreement. If a frolm swears an oath of this kind, they must uphold their pact. If they don’t, it could cause dishonor for the lawbreaker.

5. The Law of the Marsh Spirits

“The land listens, and the spirits watch. Do not bring wrath upon the reeds.”

The frolm see nature as being spiritual, and therefore it is forbidden to anger the spirits of the land. This can happen by disrespecting the dead, destroying sacred sites, or speaking ill of their ancestors. The penalty for breaking this law isn’t as extreme as some of the other penalties. Those who offend must seek forgiveness through rituals, such as offering carvings, songs, and sacrifices of time where they work as servants.

6. The Law of the Guest and Host

“A guest is like a still pond—how you treat them shapes their reflection.”

Among the frolm, hospitality in itself is sacred. If someone is hosting, they are required to offer food, water, and a place to rest. For the guests, they must not overstay their welcome and show gratitude to the ones helping them out. If a guest refuses hospitality without a good reason, it is seen as an insult to the host.

7. The Law of Silence and Sound

“There is a time for croaking, and a time for stillness.”

Silence is very important in frolm rituals. During hunts, mourning rituals, and sacred ceremonies, frolm are required to be quiet at certain times. They are careful not to speak out of turn or disrupt deep thought because it is a sign of disrespect and arrogance.

8. The Law of Names

“A name is given, a name is earned, a name can be lost.”

Names are very important in frolm society. For example, they avoid learning the names of their enemies because it could cause empathy and distraction on the battlefield. Frolm earn a second name if they do great deeds. These names must never be mocked, stolen, or spoken falsely. The punishment for this is to have one’s name stripped, in which they would be “Nameless,” and an outcast to society.

9. The Law of the Leap

“Fear is a still pond, courage is the leap.”

When one hesitates in times of action, it is seen as a weakness. In hunts, battle, and when difficulty presents itself, a frolm must act decisively because cowardice brings dishonor. A frolm warrior who runs away without cause may be given a Mark of Stillness to show their shame. The cut is generally made on the hand.

10. The Law of Life and Death

“All must return to the swamp. None may steal that which is not theirs to take.”

The greatest crime among the frolm is murder. Taking life without a just cause is considered an offense to the very spirits of nature. However, in times of self-defense, sacred duels, and war, one can kill. Those who unjustly murder are thrown into the deepest parts of the swamp so their spirit may never find peace.

11. The Law of the Elder’s Croak

“Wisdom is the weight that steadies the reed.”

An elder’s wisdom is considered sacred, and they must be respected when they speak. It is disrespectful to interrupt an elder unless there is an emergency. If a frolm wants to challenge an elder’s words, it must be done through a trial of wits, which is a ritual debate before the tribe.

12. The Law of the Dreaming Mist

“The mist carries truth—let no one twist it.”

Dreams are viewed as sacred messages, and it is frowned upon not to tell the truth about a vision or give false prophecies. The only ones who may interpret dreams for others are the shaman or the elder of a certain tribe. Frolm, who spread false visions, may be cursed with something called the Croakless Night. It is a punishment where they are made to drink a certain herb that takes away their speech for a time.

13. The Law of the Singing Stones

“Stories are carved, songs are sung, history is never swallowed by the swamp.”

History is important to the frolm so it is considered a crime to erase history. Whether it’s by the destruction of sacred carvings, burning old texts, or silencing truth. A frolm that breaks this law is supposed to replace it with a greater tale through carvings, songs, or actions worthy of remembrance.

Most punishments are symbolic or tied to nature, such as exile, community service, or spiritual atonement. The worst punishment is to be exiled to the deep marsh, which is reserved for traitors, oathbreakers, and murderers.

Sometimes a duel is permitted when settling disputes

See Also:

Overview of the Frolm

Frolm Holidays and Ceremonies

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Frolm Basic

Frolm Holidays and Ceremonies

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Frolm Holidays and Ceremonies

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The Frolm have various holidays that they celebrate.

Frolm birthdays

Gifts are given from the children to their mothers. If a young one has a birthday, he/she will go get or make a gift for his/her mother. They greatly respect mothers for being able to bear children, and that’s why they get the gifts. Flowers are a popular gift from a child to their mother. This takes place on the twentieth of each month, so kids who were born in that month celebrate it in the middle.

Sacred pond blessing

This is where the frolm elders lead a ceremonial gathering around a sacred pond. There are various sacred ponds throughout the Great Frolm Forest, and most tribes have one. If a tribe doesn’t have one, they visit a neighboring tribe that has one. The leaders sprinkle enchanted water onto the gathering crowd, which blesses them for the coming season. This is a way to thank the water spirits and ensure future prosperity. After the blessing ritual is a communal splash fest, where the frolm joyfully dive into the pond. This is done three times a year because they recognize three seasons. It is done on the first day of the first month, the first day of the fourth month, and the first day of the seventh month, as there are nine months a year that are recognized by Zalonians.

Reed Weaving Competitions

The Reed Weaving Competitions are where participants weave reeds into intricate baskets, decorative ornaments, and mats. This acknowledges their craftsmanship. It also creates practical tools or festive decorations. Designers who win have their designs displayed in the village center until the festival is over. This festival lasts three days. It is from the second to the fourth day of the fourth month.

Croak Choir Performance

The frolm can sing, but through croaks. Twice a year, they gather together to create harmonious croaking songs which mimic the sounds of the forest during the rainy seasons. They take place on the fourth month and thirtieth day and the ninth month and thirty-fifth day. They do it in honor of their natural vocal talents and give thanks to the forest spirits for a bountiful harvest. Many frolm who participate drum on something such as hollow logs and other percussion type things found in the forest.

Fralitta

The birthday of Balok. This is celebrated on the fifth day of the second month. Everyone exchanges one gift. Usually one gift is given to each of the frolm from another individual. They draw out of hats to see who gets which gifts. Gifts can be things like weapons, herbs, flower seeds, flowers, and other things among the frolm.

Frogsong Storytelling

The Frogsong Storytelling is where elders and bards tell tales of their ancestors, forest spirits, and past harvests. This is accompanied by sound effects and croaking rhythms made by the audience. It’s a way to pass down history and strengthen the cultural bond among participants. The tales often have a moral lesson attached to them with values such as gratitude, perseverance, or harmony with nature. This occurs on the tenth day of the third month.

Mushroom Circle Revelry

The mushroom circle revelry is where the frolm gather around naturally or magically grown mushroom circles. This is where they sing, dance, and share various tales. This is a way to honor the interconnectedness of the forest’s ecosystem. The most beautifully glowing mushroom is chosen as the festival centerpiece. It is used in the closing ritual. This takes place on the twenty-fourth day of the second month.

Reed Weaving Competitions

The Reed Weaving Competitions are where participants weave reeds into intricate baskets, decorative ornaments, and mats. This acknowledges their craftsmanship. It also creates practical tools or festive decorations. Designers who win have their designs displayed in the village center until the festival is over. This festival lasts for three days. It is from the second to the fourth day of the fourth month.

Minneota – Celebration when they gained their independence from the dark knights thousands of years ago. It is celebrated by games, drinking, and all-out partying. Some dress in old-fashioned clothes as frolm dressed thousands of years ago. There are archery contests, which are one of the main attractions. The celebration takes place during the ninth day of the fifth month.

Bog Bound Relay

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This is a race where participants leap between large lily pads, wade through muddy water, and climb slick vines. It is competitive, and the top five contestants each receive a prize. There are often at least a hundred competitors. It is a celebration related to their agility and physical connection to the wet forest. The competition includes collecting special glowing mushrooms or fruit on their way through, which are added to the feast celebrated afterward. It is usually celebrated on the fifth month and seventeenth day when the weather of the Great Frolm Forest is most moist.

Mud Paint Contest

Since they live in a moist forest, there is no lack of mud among the frolm. They use richly colored muds, plant extracts, and natural pigments to paint items on large rocks or tree trunks. These paintings only last until the next rain washes them away. This is done on the sixth month and thirteenth day of the year.

Jumping Circle Tournament

This is a leaping contest to see who can leap the highest or the furthest with the use of tree stumps or small ponds for jumping platforms. The record-highest jump was thirty-two feet in the air, and the furthest jump was fifty-four feet. This event highlights their physical prowess and amphibian agility while at the same time, providing enjoyment and friendly competition. The winners receive garlands of woven reeds and glowing fungi as trophies. This usually takes place on the sixth month thirty-second day of the year.

Glowfruit Gathering

The glowfruit gathering is a nighttime scavenger hunt. The frolm will search for luminescent fruits that are hidden throughout the forest. The fruits are used in the harvest feast. There is also a competitive nature about it when the most glowfruit gathered by an individual or group earns them the honor of presenting the first dish during the feast. It’s celebrated in the seventh month on the twelfth day.

Tadpole Tidal Games

Tadpole Tidal Games are games from frolm children which include swimming races in shallow ponds, catching bubbles enchanted to float away. They also herd small schools of harmless fish into rings. It teaches the younger frolm about their aquatic heritage. This provides them with joyful memories of the harvest season. Those who do well receive miniature carved wooden tadpoles as keepsakes. This takes place on the thirty eighth day of the seventh month.

Water spirit Offering

The Water Spirit Offering is where frolm gather at a sacred waterfall (or spring if no waterfall is available). They offer floating baskets filled with harvest goods, flowers, and glowing lanterns to the water spirits. This makes sure that the spirits’ continued blessings for future harvests. If the water spirits are pleased, they will send glowing fish and enchanted bubbles as signs of approval. This celebration takes place on the fortieth day of the seventh month

Rede and Rains Parade

During this parade, frolm wear costumes made from moss, reeds, and bright flower petals. They parade through their village while mimicking the sounds of rainfall with homemade instruments. This celebration is based on the life-giving rains that keeps their home moist for their survival. At the end of the parade they do a mock rainstorm created by the elders. They use enchanted droplets of water that float above the procession. After this, they shower down. This is celebrated on the ninth day of the eighth month.

Feast of the Swamp Table

This is where a long, communal table is set up across logs and stones that are adorned with moss, vines, and water flowers. It holds a variety of wetland delicacies. This is done on the nineteenth day of the eighth month. There are various dishes which include:

– Steamed swamp mushrooms wrapped in leaves.
– Bogberry pies that are sweetened with honeydew sap.
– Roasted insects seasoned with wild herbs and maple syrup.
– Algae soup which is served in hollowed-out gourds.

The guests often take turns at offering toasts and sharing stories about their connection to the harvest.

Autumian

Fall harvest. Crops are exchanged and the gods are praised if it is a good harvest, usually the twenty-third day of the eighth month. Depending on how well the season went there are a different number of sacrifices. This is the biggest celebration of the year.

Forest Glow Procession

The Forest Glow Procession is a time when frolm decorate themselves with glowing moss, fungi, and bioluminescent paint. This creates a mesmerizing light show as they go through the forest trails. This is symbolic of their oneness with the forest and shows thankfulness for its bounty. This is the biggest celebration a year, as frolm meet at one of the biggest trees in the forest. A magical light ritual is performed, symbolic of the bond between the frolm and their land. It is celebrated on the fourth day of the ninth month.

Firefly Lantern Dance

During this event, the frolm carry glowing jars of captured fireflies and create weaving patterns of light throughout the forest. This dance is in honor of the illumination of the dark season ahead so it is often celebrated during the ninth month and tenth day. They also pay homage to the forest’s natural luminescence. At the end of the dance, the fireflies are released forming a spectacular glowing swarm that lights the night sky.

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Ancient Mysteries of Zalonia

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The Obsidian Pillars of Zhar’keth

Description: Towering black pillars arranged in a perfect geometric formation that defy known architectural methods. They appear to have been melted and shaped from a single piece of obsidian but without any visible signs of tools or construction.

Mystery: The pillars hum with an ancient energy that causes nearby animals to avoid the area. People are unsure if they are of natural or magical origin, and some believe they serve as an interdimensional gate. Occasionally, they glow faintly under the light of specific moons or celestial alignments, further deepening the mystery. The medes have put much study into them and believe they are highly magical and potentially dangerous, especially if the wrong person finds out how to use them.

Purpose: Could have been used for astronomical observations, a forgotten magical rite, or as a marker for an ancient civilization that mastered interdimensional travel. They are found in the eastern part of the Roker Territory.

2. The Eternal Flame of Kylor

Description: A large stone basin in a forgotten temple that has contained a mysterious blue flame burning for centuries without fuel. The flame gives off no heat, and it cannot be extinguished by any means known to the current inhabitants.

Mystery: Scholars (especially medes) debate whether it’s a manifestation of divine power, ancient technology, or some long-lost magical incantation. Some believe it was a beacon for the gods, while others see it as a relic of ancient science. It is located just south of the North Eastern mede territory. Magicians have tried to put the light out using various kinds of magic, but without success.

 

It could be the power source for an ancient lost empire, or perhaps it was part of a ritual that sustained the land’s magic.

3. The Colossal Figures of the Forgotten Kings

Description: Massive statues carved into the side of a mountain, depicting figures whose features don’t resemble any known race or species. They stand several hundred feet tall and have withstood millennia of erosion and earthquakes without damage. These are found on the southern part of the roker’s territory.

Mystery: No one knows who built these statues or what the figures represent. Some believe the statues themselves are living, sleeping giants waiting for an unknown signal to awaken. Others think they are gods from a forgotten age. Some believe that they are cursed beings that were turned to stone as a reminder to never betray the gods.

Purpose: They could be ancient sentinels protecting the world from a great evil, or perhaps they were once kings who ruled a forgotten empire that vanished overnight. There are many theories as to what their purpose is, but no one knows for sure.

4. The Skyward Spire

Description: A perfectly smooth, mile-high spire that stretches into the sky, seemingly made of an unknown metal or stone. The surface is impervious to damage, and it reflects no light, making it almost invisible at night. This is found among the volcanoes in the Northern Western part of Zalonia.

Mystery: Despite its massive size, there are no visible entrances, and no one has been able to scale its sheer surface. Legends say it holds ancient knowledge or houses a sleeping god. On rare occasions, during celestial events, strange symbols appear on its surface, only to disappear as quickly as they came.

Purpose: It could be an ancient lighthouse for interstellar travelers, or perhaps a monument to an extinct race of advanced beings who once ruled the stars. Whatever its purpose, no one knows how it got there. Some people have tried to climb it without success. Magicians who can use flying spells seem to be repelled from it the higher they go up, so they are unable to reach the top. The top remains a mystery.

5. The Glass Forest of Aeolion

Description: A forest of trees, frozen in time, made entirely of a translucent glass-like material. The trees hum faintly in the wind, producing strange, ethereal music. Legends say that when the wind plays the right melody, the forest reveals secrets of the past. They are found in the northern part of the Great Frolm Forest.

Mystery: No one knows what caused the transformation from living trees to their current glass state. Some believe a curse from ancient magic is to blame, while others speculate that a magical cataclysm turned the entire region into glass. Some believe that it was from the Lost Age, just before the time of destruction.

Purpose: The forest might be a memorial to a lost civilization, or a prison for ancient spirits locked within the glass. It could also hide clues to a forgotten age of magic. However, no magician knows how they work.

6. The Floating Monolith of Valus

Description: A massive, floating stone monolith that hovers hundreds of feet above the ground without visible support. It remains motionless in the sky, and its surface is inscribed with runes that no one has been able to decipher. Unlike the Celestial Realms, this can be seen from the ground. This is located just East of Tarvon.

Mystery: How the monolith remains aloft defies all known laws of magic and physics in the world. Attempts to understand or control the monolith have failed, and some believe it contains a terrible secret or curse. The monolith is rumored to “sing” every few centuries, causing strange phenomena in the surrounding lands, for example, there will be a sudden burst of sparkles that are like fireworks.

Purpose: It could have been created by an advanced, long-lost civilization as a beacon, prison, or magical relic tied to the very fabric of the universe. Some speculate that the gnonows used it as their base during the Lost Age and have cursed it with some kind of magic.

7. The Black Pyramid of Zholtar

Description: A large pyramid made of jet-black stone, sunken partially into the desert sands. Despite the desert’s scorching heat, the pyramid is always cold to the touch. The inside is a labyrinth of traps and shifting walls, with a throne room that has remained sealed for millennia. It is found in the Southeastern part of the Desert Wastes.

Mystery: The pyramid’s exterior walls are covered in strange hieroglyphs that tell the story of a great war between gods. Explorers who enter often disappear, and those who return are said to be cursed, bringing madness or death. Some believe the pyramid houses a powerful, slumbering god or the soul of an ancient conqueror. There are rumors that specters roam the inside of the pyramids, but because the people who have come out have gone mad, it is hard to get any solid information.

Purpose: The pyramid might be a tomb, a prison for a powerful being, or the entrance to a hidden dimension or underworld. Some say that it was used during the Lost Age as a magical portal that led to unknown dimensions.

8. The Whispering Stones

Description: A ring of enormous stones, each covered in intricate carvings of unknown origin. These stones emit a low, whispering sound that grows louder during the solstices and equinoxes. No one understands the language of the whispers. They are found just East of Magdad.

Mystery: Some believe the stones are a map to an ancient city, while others think they are a warning of a long-forgotten catastrophe. Scholars speculate that the stones were once part of a massive magical device or portal. There are said to be glitches of time when roaming nearby, where someone will go forward or backward ten minutes or so in time.

Purpose: They could have once been part of a magical defense system, a calendar for predicting astronomical events, or a communication device with another realm.

9. The Living Tapestry of Ithoria

Description: An ancient tapestry that hangs in a forgotten temple, showing images of history in constant motion. The figures and events depicted are said to change depending on who views it, often revealing significant moments in the past or even the future. This is found on the Northern East side of the roker territory.

Mystery: How the tapestry shows such vivid and shifting images is a mystery, and many believe it was created by a god or a long-lost civilization with the ability to foresee the future. Some scholars fear that what it shows is not always true, but may change events through its very observation. It has similar dangers to giving prophecies, in that they can become self-fulfilling.

Purpose: It could serve as a tool for prophecy or as a historical archive that records pivotal moments in the world’s history. It might also be a manipulative force that alters the course of history based on the whims of those who seek its guidance. The purpose of the temple itself is unknown. There is no indication that it was once a temple of a god or goddess.

10. The Shattered Moon

Description: A moon that hangs in the sky, visibly shattered, with large fragments drifting slowly in orbit around each other. Ancient texts describe it as once being whole, but no one knows what caused its catastrophic break.

Mystery: Some believe it was the result of a divine war, while others think a magical ritual or an unknown celestial event destroyed it. The fragments of the moon still affect the tides and have magical properties, and adventurers seek out pieces that have fallen to the planet. It’s very difficult for humans to see, but medes, with their eyesight being seven times that of a human, can sometimes spot these fragments in the sky.

Purpose: The moon’s destruction could be linked to the downfall of a powerful civilization, or it could be a consequence of an ancient battle between gods. It might also have been a prison for an ancient evil that was released when the moon shattered. Whatever happened, it seemed to be older than written history.

11. The 11 Strange Statues

Description: 11 Statues stand tall. They appear to be humans, but thinner, almost malnourished-looking. They have no legs, but they have arms that point toward the sky. Medes who have studied them think they all point to this one object in the sky that can’t be fully seen. They are located in the western part of the Desert wastes.

Mystery: There is debate about when they were erected and what they stand for. Some think they are endowed with magic, but that theory is uncertain.

Purpose: Those who believe in the Lost Age think that Stiminites built the mysterious statues in the desert. They believe the eleven statues are set up in a symbolic fashion. There are legends such as rebel stiminites, and medes built them to warn people of the gnonows who oppressed the world. The symbols are difficult to decipher and are believed to hold ancient secrets. They seemed to have been built out in the middle of nowhere when they were first discovered in the desert.

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White Holes of Zalonia

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White holes are sometimes seen by the inhabitants of Zalonia. They appear as sudden explosions, and the medes don’t really understand them much. There is a science to it, though:

There are white holes found in space that create explosions and disappear immediately, kind of the opposite of black holes. From afar, White Holes look exactly like black holes. It is like a time reversal from a black hole. It is impossible to enter a white hole. Objects from a white hole can interact with objects on the outside, but nothing can interfere with the white hole. Only the Soul Chaser knows what they are. There is a theory that black holes turn into white holes when they die. This may happen when the black hole gets so small that it no longer obeys the common-sense rules of stars and billiard balls. Quantum randomness takes over and transforms the black hole into a white hole. Some think the white hole might explain the Big Bang.

There is also a theory that white holes are on the opposite side of a black hole. In other words, when something is sucked into a black hole, it explodes out from a white hole in a different part of the universe, or a parallel universe.

White holes could experience a belch. It is described as a black hole’s “time reversal,” a video of a black hole played backwards. Nothing can enter a white hole. Things can leave the white hole, but because nothing can get in, the interior is cut off from the universe’s past: No outside event will ever affect the inside. It would be like a singularity in the past that can affect everything in the outside. In a black hole, the outside universe can influence the inside of a black hole’s horizon, but the interior can’t affect the exterior. No one knows how a white hole might form. Playing a video backwards of a black hole doesn’t make physical sense.

If white holes did form, they probably wouldn’t exist for long. Any outgoing matter would collide with the matter in orbit, and the system would collapse into a black hole.

There is a question of what happens to the internal record when a black hole evaporates away? General relativity won’t let the information out, and quantum mechanics forbids its deletion.

Some think that a white hole is the death of a black hole, but that would violate the general relativity equations. Maybe the black hole grows so small that it no longer obeys the common-sense rules of stars and billiard balls. Quantum randomness takes over, and the black hole transforms into a white hole.

A while hole, similar to a mass to a human hair, wouldn’t have the gravitation of a black hole but would hold all the information swallowed in a previous life. Too small to attract orbiting matter, the white hole might remain stable enough to eventually spit out all the information accumulated by its forerunner. This means that white holes could dominate the universe one day.

The Big Bang’s explosion of matter and energy looks like potential white hole behavior. They are even mathematically identical at times.

White holes appear in the theory of eternal black holes. There are no observed physical processes through which a white hole could be formed. Supermassive black holes might be at the center of all galaxies, and Hawking and others have proposed that these supermassive black holes spawn a supermassive white hole. Hawking argued that the time reversal of a black hole in thermal equilibrium results in a white hole in thermal equilibrium (each absorbing and emitting energy to equivalent degrees).

White holes are predicted as part of a solution to the Einstein field equations known as the maximally extended version of the Schwarzschild metric, describing an eternal black hole with no charge and no rotation. Here, “maximally extended” refers to the idea that the spacetime should not have any “edges” for any possible trajectory of a free-falling particle (following a geodesic) in the space time, it should be possible to continue this path arbitrarily far into the particle’s future, unless the trajectory hits a gravitational singularity like the one at the center of the black hole’s interior. In order to satisfy this requirement, it turns out that in addition to the black hole interior region that particles enter when they fall through the event horizon from the outside, there must be a separate white hole interior region, which allows us to extrapolate the trajectories of particles that an outside observer sees rising up away from the event horizon. The Einstein-Rosen bridge can either connect two black hole event horizons in each universe (with points in the interior of the bridge being part of the black hole region of the spacetime) or two white hole event horizons in each universe (with points in the interior of the bridge being part of the white hole region). It is impossible to enter the bridge, though.

Here is a little for you science nerds:

Some researchers have proposed that when a black hole forms, a Big Bang may occur at the core/singularity, which would create a new universe that expands outside of the parent universe (Fecund universes).

A 2012 paper argues that the Big Bang itself is a white hole. It further suggests that the emergence of a white hole, which was named a “Small Bang”, is spontaneous—all the matter is ejected at a single pulse.
In 2014, the idea of the Big Bang being produced by a supermassive white hole explosion was explored in the framework of a five-dimensional vacuum by Madriz Aguilar, Moreno and Bellini

For white holes to exist, there can’t be a single speck of matter within the event horizon.

Loop quantum gravity

In theory, a black hole singularity would compress down until the smallest possible size predicted by physics. Then it would rebound as a white hole. But because of the severe time dilation effect around a black hole, this event would take billions of years for even the lowest mass ones to finally get around to popping.

WHAT WHITE HOLES ARE IN ZALONIA

  • White holes don’t just release matter…
  • They release possibilities, timelines, and broken pieces of reality

WHAT THEY ACTUALLY DO

1. Reality Spill Points

Effect:

White holes eject things that don’t belong

  • creatures from unknown realms
  • fragments of other timelines
  • objects that shouldn’t exist

2. Time Fracturing Zones

Effect:

Time becomes unstable near a white hole

  • moments repeat
  • people experience future memories
  • time speeds up or slows down

Danger:

Someone could:

  • age rapidly
  • relive the same moment endlessly

3. Memory and Identity Distortion

Effect:

White holes don’t just affect reality—they affect minds

  • people remember things that never happened
  • identities begin to blur
  • someone might “remember” another life

Creepy angle:

Two people might remember being the same person


4. Raw Magic Eruption

Effect:

White holes flood the world with unfiltered magic

  • spells become wildly powerful
  • magic mutates unpredictably

Danger:

  • magic users lose control
  • spells gain unintended effects

 5. World Alteration Events

Effect:

Land itself changes

  • forests grow overnight
  • mountains crack open
  • new ecosystems appear

👉 reality is rewritten locally

 6. “Observers” Are Drawn to Them

Effect:

White holes attract:

  • powerful beings
  • unknown watchers
  • possibly your gnonows

Lore idea:

Some entities don’t want the white holes to stay open


THE BIG RULE

White holes are unstable—and eventually collapse.

When They Collapse:

  • everything they released becomes unstable
  • creatures may vanish
  • people may disappear
  • entire areas may reset or distort

RARE EVENT: WHITE HOLE STORM

Multiple white holes appear at once:

  • reality breaks across regions
  • time fractures everywhere
  • magic becomes uncontrollable

This could be a major series-level event

Read More About White Holes

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Creating Life – By Ralph Ellefson

The Art of World Building Workbook – By Ralph Ellefson

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See Also:

Ancient Mysteries of Zalonia

Comets of Zalonia

Phantom Moons of Zalonia

The Lost Age of Zalonia

Important Stars of Zalonia

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  • There is no Northern star like we have.
  • They are used to navigate, especially by the quintum when they are at sea.
  • The closest star is 3 light-years away
  • When it comes to stars, they look similar to those in our world, except for the constellations, which are made of non-star material

Arcanis

Purpose: The Star of Magic

Description: Arcanis is a brilliant, deep violet star that pulses with magical energy. It serves as a focal point for all magical spells and rituals, especially those that require tapping into raw magical power. During certain times of the year, when Arcanis is at its zenith, magic users find their abilities greatly enhanced, and it’s a prime time for casting powerful spells or creating magical artifacts.

2. Solara

Purpose: The Star of Healing

Description: A warm, golden star that radiates a soothing light, Solara is revered as the source of all healing magic. It is believed that its rays can mend wounds, cure diseases, and restore vitality. Temples dedicated to healing often align their structures to catch the first light of Solara, and healers draw upon its energy in their practices.

3. Nocturnis

Purpose: The Star of Dreams

Description: Nocturnis is a dim, silver-blue star that only becomes visible during the darkest nights. It is closely associated with dreams, prophecy, and the subconscious. Those who meditate under its light are said to receive visions of the future or guidance from the dream realm. It’s also a star that influences sleep-related spells and rituals.

4. Aegis

Purpose: The Star of Protection

Description: Aegis shines with a steady, pale blue light and is known as the guardian star. It is invoked in protective spells and wards, believed to shield both individuals and entire settlements from harm. When Aegis is high in the sky, it is considered the best time to fortify defenses or to create amulets of protection.

5. Ignis

Purpose: The Star of War

Description: Ignis is a fiery red star that blazes with intensity. It is linked to the aspects of war, strength, and conflict. Warriors and military leaders often seek its favor before battles, believing that its light grants courage and power. During times of war, its presence in the sky is seen as an omen of victory or destruction.

6. Aquilon

Purpose: The Star of the Seas

Description: Aquilon is a bright turquoise star that seems to shimmer like the ocean. It is revered by sailors, fishermen, and anyone who makes their living from the sea. Aquilon is believed to control the tides and currents, and its light is thought to guide ships safely through treacherous waters. Ceremonies to bless voyages are often held when Aquilon is visible.The quintum are known to use this star’s power the most.

7. Umbra

Purpose: The Star of Shadows

Description: Umbra is a dark, almost black star that appears faintly in the sky, often mistaken for a shadow rather than a star. It governs the night, secrecy, and the unseen. Thieves, assassins, and those who operate in the shadows often pray to Umbra for stealth and success. It’s also a star associated with shadow magic and the concealment of truths.

8. Verdantis

Purpose: The Star of Life

Description: Verdantis is a vibrant green star that symbolizes growth, fertility, and the cycle of life. It is particularly important to farmers, druids, and those connected to nature. Verdantis is believed to enhance the growth of crops, the fertility of the land, and the health of living beings. Rituals for bountiful harvests and prosperous births are often conducted under Verdantis.

9. Luminara

Purpose: The Star of Knowledge

Description: Luminara is a radiant, white star that is a beacon of wisdom and enlightenment. Scholars, sages, and those seeking truth often look to Luminara for guidance. Its light is said to illuminate the path to knowledge, uncovering hidden truths and deep mysteries. Libraries and centers of learning are often aligned to this star, and it is said that reading or studying under its light enhances understanding and insight. This star is a favorite among the medes.

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Creating Life – By Ralph Ellefson

The Art of World Building Workbook – By Ralph Ellefson

Fantasy World Building: A Guide To Developing Mythic Worlds and Legendary Creatures – By Mark Nelson

Support Me on Patreon