Frolm (Species)

BASIC

The frolm are Frog/human like creatures that live among the Great Frolm Forest and sometimes in tall trees. They can leap 20 feet into the air on average and have no problem climbing trees because they can easily leap up to the branches. The highest one has ever jumped is about 30 feet. They use many strange rituals in worshiping their gods. They blend in with their surroundings giving them much advantage against enemies.

Their skin is green and scaly like a frog. The men can grow beards when they get older and many of the frolm leaders grow them.

CHILDREN

In normal times, each frolm couple is allowed to have two children. There are exceptions given to have three to help keep the population even as some don’t have any or one. Pregnancy usually lasts about five months. Frolm are considered children until they are about thirty. Children are not allowed to leave the Great Frolm Forest due to the dangers on the outside. They often play with toys made of wood such as figurines. Some children treat these figurines like they are sacred. A child’s opinion is generally respected among the frolm, as their children are fast learners and smart.

FOOD

Frolm eat vegetables and large bugs, and their favorite snack is maple-covered grasshoppers cooked over a fire. They only need to eat every two or three days. They can go without eating for weeks and survive, perhaps up to 80 days with no food. They need water, though, and can’t survive for long if they are not well hydrated. The Great Frolm Forest provides them with the hydration that they need in order to survive. It is difficult for the frolm to survive outside of the forest for more than three months, so not many leave the forest for prolonged periods of time.

SLEEP

Frolm have a way of not stressing about future things too much and can fall asleep easily like they do when traveling with the elves. They generally require about five hours of sleep and usually go to bed around midnight. They sleep in beds made of hay, which has been padded down for comfort. Frolm don’t tend to have vivid dreams while sleeping. They also wake up very fast and don’t deal with grogginess like many humans.

Customs

  • Say “Will you welcome me into your home?” when you want to enter a frolm home.
  • They offer guests the most comfortable chair.
  • They try not to know the names of those who they go to war with.
  • Crossing one’s heart with their arm when meeting someone new.

LEADERSHIP

They have various tribes, and there is usually a leader and a council. The leader and the council preside over about 200-400 frolm a piece. There are many frolm hamlets throughout the forest. They rarely have disagreements with other tribes and like to live in peace.

WARRIOR FROLM

There are generally 20-30 warrior frolm in each Hamlet. They are often sent out to the edge of the forest to make sure that nothing dangerous enters

There is a ritual done when a frolm becomes a warrior. There is usually a big celebration with a few frolm at a time becoming a warrior. They will have festivals that last about 3 days with dancing and partying. The new warriors are announced and honored. Frolm only allow men to become warriors, as women don’t really have that desire as they would rather do things like attend a garden.

MARRIAGE
.

They practice arranged marriages. Before the shadowthieves, it was the women who arranged the marriages and performed the weddings. Frolm are not bothered by their marriages being arranged. After the marriage, a bucket of maple syrup is poured over the heads of the couple.

BIRTHDAYS

The frolm celebrate birthdays in groups where the entire Hamlet comes together and feasts. This is done about six times throughout the year and is often celebrated on days that are not the actual birthday of the frolm. They give treats as gifts. Once a frolm turns thirty, their birthdays are no longer celebrated.

There is generally a small celebration when a new frolm enters the world. This celebration usually lasts a day, and the family is showered with gifts that will help raise the new frolm. Frolm often look out for one another and help each other out. At the birth itself, usually the mother, father, and the person who is delivering the frolm is present. Birth is a lot less painful for frolm women than human women. However, usually up to their 4th cousins attend the celebration after the birth, which is usually scheduled for the next day unless it interferes with one of their other celebrations.

Generally, the whole family that lives in the household helps with raising a child.

CLIMATE CELEBRATIONS

The climate often plays a role in the celebrations and customs of the frolm. They generally take shade as best as possible on really hot days so they don’t die of dehydration. They generally love the rain the most when it comes to the weather. This is because they are amphibian-like creatures. It does rain a lot in the Great Frolm Forest, which has a very moist atmosphere.

CROPS

Most of the frolm crops are taken from what naturally grows in the forest. They eat fruit, vegetables, insects, and sometimes small prey. They are careful about balancing out their small prey so they don’t kill too many, which would make the small prey species become extinct.

LIVING SITUATIONS

Frolm often live in the same house as their uncles, aunts, and grandparents. When the family becomes big enough, some will move out to make room for more frolm. Frolm keep track of their family to the 4th cousin because they are a family-oriented species. Even when frolm move out of their homes, they generally don’t move far from where they originally were. Frolm are also good at keeping the population even, so they don’t have to deal with overpopulation. Therefore, a lot of families are typically found in the same community.

GROWING UP

Many of the boy frolm go into training for a warrior, while others train for other things, such as a trade, for instance becoming a blacksmith. They do most of their learning through family and don’t have formal teaching unless the frolm wants to learn magic in Magdad. They do have a damp place in Magdad made especially for the frolm since they have difficulty surviving without the moisture found in their forest. The only training that is formal is for those who want to be warriors. However, math, reading, and history are all informally taught as the frolm grows.

DRESS

Frolm usually dress lightly and use forms of skin for armor rather than metal. They can’t fight that well when wearing metal armor because it is heavy, and frolm aren’t built with as much strength as a human. They usually make sure they are dressed light and often wear shorts and a vest-like coat.
Funerals

FUNERALS

The funeral of one passing is observed in the utmost seriousness. Those close to the dead often cry, and the funeral ceremony can last up to three days. Mourning the loss can last up to 30 days. They usually offer the dead up with flames to the gods that they acknowledge. This happens on the first day of the funeral, while the next two days frolm come together to eat and comfort each other. The ones who handle the dead bodies are generally leaders of the area, such as the council members.

One reason they use cremation is so the dead will not rise, as this has happened before, so they take precautions against it. They believe that if the body is burned, the soul will move on to its next journey. There have been near-death experiences where frolm believe they have entered an afterlife of some sort, but they can’t explain it using mere words. The dead are generally revered when it comes to the frolm, and the dead body is treated as if it were sacred. They don’t keep the ashes of the dead because they believe they should move on without continually mourning the dead.

WEAPONS

The weapons used most by the frolm are bows and arrows, light-weight swords, and daggers. Because they have better eyesight than humans, they are generally better with the bow. However, they are generally frailer and therefore don’t typically use the heavier weapons. Usually, it is just the frolm warriors who carry weapons unless there is an attack on the forest itself; then many more frolm will take up weapons to defend their homes. The frolm are generally trusting of one another and feel that there is no purpose in carrying weapons within their communities. There are many warrior frolm who gather on the edge of the forest to keep it protected. Each guard spends about a week at a time on the edge of the forests, but is allowed to return to their family for 3 weeks at a time.

Holidays

A commune of the frolm generally gather together during popular holidays and feast together for celebration. Since there are no servant frolm, all the frolm eat together and each takes responsibility for getting the food, cooking the food, and serving the food. Even the leader frolm partakes in the chores necessary for the gathering. There is no special seating for those who are higher up.

VISITORS

It’s rare to have visitors unless the frolm live near the main path that cuts through the Great Frolm Forest. In these places, they are usually prepared for guests of different species who are traveling through. Most of the travelers are human or medes. They have beds that can be used for medes and their large wings. They usually don’t have to worry about the medes food-wise because medes carry mede seeds with them when they leave their territories to explore the world.

WORDS FOR FOREST

They have fifteen or so words for a forest, including woodland, barkle, leafton, etc. The forest is very important to their lives, so they have many words for it. The most valuable thing for the frolm is the forest itself. They have a deep reverence for nature.

THIRTEEN LAWS

They have a scroll of their thirteen most important laws that some are supposed to swear by. Swearing by it, but not being honest about it can result in a curse, or they may exile the one who dishonestly swore.

OTHER

They also love candles. Frolm are typically left handed which can throw some people off when it comes to dueling.

Frolm don’t keep a written history and everything is told by mouth. Only the medes who do research write down what they are taught by the frolm. The frolm have no trouble giving information to the medes since the species are generally at peace with each other.

Frolm believe that everything is owned collectively and often borrow from each other without needing permission. This can throw some people off who are from other cultures. However, the frolm only do this from within their communities and wouldn’t “borrow” things from a non-frolm.

Most frolm want to grow up in peace and want families. A small commune is ideal for them. They don’t like crowded spaces and like to move about without hindrances. Some do desire to serve in the military, but they are allowed to retire when they hit 400 and can typically spend the rest of their lives the way they want whether it is sitting by a pond with their spouse, or exploring the Great Frolm Forest. Frolm often have individual wants.

See Also:

Support Me On Patreon

Ancient Mysteries of Zalonia

The Obsidian Pillars of Zhar’keth

Description: Towering black pillars arranged in a perfect geometric formation that defy known architectural methods. They appear to have been melted and shaped from a single piece of obsidian but without any visible signs of tools or construction.

Mystery: The pillars hum with an ancient energy that causes nearby animals to avoid the area. People are unsure if they are of natural or magical origin, and some believe they serve as an interdimensional gate. Occasionally, they glow faintly under the light of specific moons or celestial alignments, further deepening the mystery. The medes have put much study into them and believe they are highly magical and potentially dangerous, especially if the wrong person finds out how to use them.

Purpose: Could have been used for astronomical observations, a forgotten magical rite, or as a marker for an ancient civilization that mastered interdimensional travel. They are found in the eastern part of the Roker Territory.

2. The Eternal Flame of Kylor

Description: A large stone basin in a forgotten temple that has contained a mysterious blue flame burning for centuries without fuel. The flame gives off no heat, and it cannot be extinguished by any means known to the current inhabitants.

Mystery: Scholars (especially medes) debate whether it’s a manifestation of divine power, ancient technology, or some long-lost magical incantation. Some believe it was a beacon for the gods, while others see it as a relic of ancient science. It is located just south of the North Eastern mede territory. Magicians have tried to put the light out using various kinds of magic, but without success.

 

It could be the power source for an ancient lost empire, or perhaps it was part of a ritual that sustained the land’s magic.

3. The Colossal Figures of the Forgotten Kings

Description: Massive statues carved into the side of a mountain, depicting figures whose features don’t resemble any known race or species. They stand several hundred feet tall and have withstood millennia of erosion and earthquakes without damage. These are found on the southern part of the roker’s territory.

Mystery: No one knows who built these statues or what the figures represent. Some believe the statues themselves are living, sleeping giants waiting for an unknown signal to awaken. Others think they are gods from a forgotten age. Some believe that they are cursed beings that were turned to stone as a reminder to never betray the gods.

Purpose: They could be ancient sentinels protecting the world from a great evil, or perhaps they were once kings who ruled a forgotten empire that vanished overnight. There are many theories as to what their purpose is, but no one knows for sure.

4. The Skyward Spire

Description: A perfectly smooth, mile-high spire that stretches into the sky, seemingly made of an unknown metal or stone. The surface is impervious to damage, and it reflects no light, making it almost invisible at night. This is found among the volcanoes in the Northern Western part of Zalonia.

Mystery: Despite its massive size, there are no visible entrances, and no one has been able to scale its sheer surface. Legends say it holds ancient knowledge or houses a sleeping god. On rare occasions, during celestial events, strange symbols appear on its surface, only to disappear as quickly as they came.

Purpose: It could be an ancient lighthouse for interstellar travelers, or perhaps a monument to an extinct race of advanced beings who once ruled the stars. Whatever its purpose, no one knows how it got there. Some people have tried to climb it without success. Magicians who can use flying spells seem to be repelled from it the higher they go up, so they are unable to reach the top. The top remains a mystery.

5. The Glass Forest of Aeolion

Description: A forest of trees, frozen in time, made entirely of a translucent glass-like material. The trees hum faintly in the wind, producing strange, ethereal music. Legends say that when the wind plays the right melody, the forest reveals secrets of the past. They are found in the northern part of the Great Frolm Forest.

Mystery: No one knows what caused the transformation from living trees to their current glass state. Some believe a curse from ancient magic is to blame, while others speculate that a magical cataclysm turned the entire region into glass. Some believe that it was from the Lost Age, just before the time of destruction.

Purpose: The forest might be a memorial to a lost civilization, or a prison for ancient spirits locked within the glass. It could also hide clues to a forgotten age of magic. However, no magician knows how they work.

6. The Floating Monolith of Valus

Description: A massive, floating stone monolith that hovers hundreds of feet above the ground without visible support. It remains motionless in the sky, and its surface is inscribed with runes that no one has been able to decipher. Unlike the Celestial Realms, this can be seen from the ground. This is located just East of Tarvon.

Mystery: How the monolith remains aloft defies all known laws of magic and physics in the world. Attempts to understand or control the monolith have failed, and some believe it contains a terrible secret or curse. The monolith is rumored to “sing” every few centuries, causing strange phenomena in the surrounding lands, for example, there will be a sudden burst of sparkles that are like fireworks.

Purpose: It could have been created by an advanced, long-lost civilization as a beacon, prison, or magical relic tied to the very fabric of the universe. Some speculate that the gnonows used it as their base during the Lost Age and have cursed it with some kind of magic.

7. The Black Pyramid of Zholtar

Description: A large pyramid made of jet-black stone, sunken partially into the desert sands. Despite the desert’s scorching heat, the pyramid is always cold to the touch. The inside is a labyrinth of traps and shifting walls, with a throne room that has remained sealed for millennia. It is found in the Southeastern part of the Desert Wastes.

Mystery: The pyramid’s exterior walls are covered in strange hieroglyphs that tell the story of a great war between gods. Explorers who enter often disappear, and those who return are said to be cursed, bringing madness or death. Some believe the pyramid houses a powerful, slumbering god or the soul of an ancient conqueror. There are rumors that specters roam the inside of the pyramids, but because the people who have come out have gone mad, it is hard to get any solid information.

Purpose: The pyramid might be a tomb, a prison for a powerful being, or the entrance to a hidden dimension or underworld. Some say that it was used during the Lost Age as a magical portal that led to unknown dimensions.

8. The Whispering Stones

Description: A ring of enormous stones, each covered in intricate carvings of unknown origin. These stones emit a low, whispering sound that grows louder during the solstices and equinoxes. No one understands the language of the whispers. They are found just East of Magdad.

Mystery: Some believe the stones are a map to an ancient city, while others think they are a warning of a long-forgotten catastrophe. Scholars speculate that the stones were once part of a massive magical device or portal. There are said to be glitches of time when roaming nearby, where someone will go forward or backward ten minutes or so in time.

Purpose: They could have once been part of a magical defense system, a calendar for predicting astronomical events, or a communication device with another realm.

9. The Living Tapestry of Ithoria

Description: An ancient tapestry that hangs in a forgotten temple, showing images of history in constant motion. The figures and events depicted are said to change depending on who views it, often revealing significant moments in the past or even the future. This is found on the Northern East side of the roker territory.

Mystery: How the tapestry shows such vivid and shifting images is a mystery, and many believe it was created by a god or a long-lost civilization with the ability to foresee the future. Some scholars fear that what it shows is not always true, but may change events through its very observation. It has similar dangers to giving prophecies, in that they can become self-fulfilling.

Purpose: It could serve as a tool for prophecy or as a historical archive that records pivotal moments in the world’s history. It might also be a manipulative force that alters the course of history based on the whims of those who seek its guidance. The purpose of the temple itself is unknown. There is no indication that it was once a temple of a god or goddess.

10. The Shattered Moon

Description: A moon that hangs in the sky, visibly shattered, with large fragments drifting slowly in orbit around each other. Ancient texts describe it as once being whole, but no one knows what caused its catastrophic break.

Mystery: Some believe it was the result of a divine war, while others think a magical ritual or an unknown celestial event destroyed it. The fragments of the moon still affect the tides and have magical properties, and adventurers seek out pieces that have fallen to the planet. It’s very difficult for humans to see, but medes, with their eyesight being seven times that of a human, can sometimes spot these fragments in the sky.

Purpose: The moon’s destruction could be linked to the downfall of a powerful civilization, or it could be a consequence of an ancient battle between gods. It might also have been a prison for an ancient evil that was released when the moon shattered. Whatever happened, it seemed to be older than written history.

11. The 11 Strange Statues

Description: 11 Statues stand tall. They appear to be humans, but thinner, almost malnourished-looking. They have no legs, but they have arms that point toward the sky. Medes who have studied them think they all point to this one object in the sky that can’t be fully seen. They are located in the western part of the Desert wastes.

Mystery: There is debate about when they were erected and what they stand for. Some think they are endowed with magic, but that theory is uncertain.

Purpose: Those who believe in the Lost Age think that Stiminites built the mysterious statues in the desert. They believe the eleven statues are set up in a symbolic fashion. There are legends such as rebel stiminites, and medes built them to warn people of the gnonows who oppressed the world. The symbols are difficult to decipher and are believed to hold ancient secrets. They seemed to have been built out in the middle of nowhere when they were first discovered in the desert.

Support Me on Patreon

See Also:

Comets of Zalonia

White Holes of Zalonia

Phantom Moons

The “Lost” Age of Zalonia

Magical Items of Zalonia

1. The Shattered Crown of Kings

Description: A crown once worn by an ancient king who united a vast empire. The crown was shattered into several pieces when the empire fell, and each piece is now held by different rival factions, each claiming to be the true heir to the throne. This was the first place to be destroyed in the Great Battle of the First Age.

Controversy: Scholars argue over who has the right to reunite the crown, as ancient texts are unclear about the true lineage of the kings. Different regions and factions claim the crown’s fragments as their own, leading to political and military conflict. Some even believe that reuniting the crown would bring back the old empire, while others fear it would awaken a terrible curse.

2. The Tablet of Prophecy

Description: A stone tablet said to contain a prophecy about the world’s future. However, the tablet is incomplete, and scholars have debated for centuries over the missing pieces, each interpreting the prophecy in radically different ways.

Controversy: Various religious and political groups claim that the tablet supports their agenda, often using it to justify wars, leadership changes, or societal upheaval. Some scholars believe that the missing pieces are deliberately hidden, while others think they were destroyed to prevent a dark future.

3. The Sword of the Fallen Star

Description: A blade forged from a meteorite that fell to the planet during the Second Age. The sword is said to have been wielded by an ancient hero who saved the world from a great evil.

Controversy: While some believe the sword belongs to the descendants of the hero, others claim that the blade has corrupted those who wield it, and that it was actually a tool of ancient evil. The sword’s true origins are shrouded in mystery, and some argue that it should be destroyed, while others think it could be a weapon of salvation in future conflicts.

4. The Scrolls of Eternity

Description: An ancient collection of scrolls said to contain the secrets of immortality. They were believed to have been written by an ancient race that vanished mysteriously. They were found by the quintum as they searched the parts of the Isles of Desolation that were still not underwater.

Controversy: While many scholars dismiss the scrolls as myths, some claim to have found fragments, leading to fierce debate over whether the knowledge should be shared with the world. Religious orders claim that immortality is a violation of natural law, while others seek the scrolls for personal gain. Conflicts arise over whether the scrolls are real, and if so, who deserves to hold them.

5. The Bones of Dragon-like Species

Description: Massive bones discovered in a remote mountain range, believed to be the remains of the first dragon-like species—a creature central to the mythology of many cultures in the world.

Controversy: Different races and kingdoms claim the bones as their heritage, and some argue over whether the creature was a benevolent god or a malevolent beast. There are also disputes over the bones’ potential power, with some believing they could be used to resurrect dragons, while others think they hold untold magical energy. Religious factions might view the bones as sacred relics, while others want to harness their power for war. There are questions as to whether the bones belong to a dragon or not because there is only one dragon that is known, and is alive. Some, especially the medes don’t believe they are bones of an actual dragon. This is because the dragon in Zalonia is one of the great beasts, and there is only one of each when it comes to great beasts, so there can be only one dragon.

6. The Everglass Chalice

Description: A mystical chalice said to grant eternal youth to anyone who drinks from it. The chalice is believed to have been used by an ancient royal family, but its origins are obscure.

Controversy: Some claim that the chalice is cursed, as every ruler who drank from it met a tragic end. Others view it as a symbol of power and immortality. Competing factions fight over its authenticity, with some calling it a forgery and others seeking to control its power. There is also debate about whether eternal youth should be wielded at all.

7. The Compass of the Lost Age

Description: An ancient, ornate compass said to guide its bearer to a lost city that holds unimaginable riches or ancient knowledge. However, it no longer points to a true direction, and only a few know how to decipher its movements.

Controversy: Explorers, adventurers, and nations all vie for control of the compass, each interpreting its movements differently. Some believe the lost city holds magical artifacts that could change the balance of power in the world, while others argue the city never existed and that the compass is a trap leading to doom. Theories abound about whether the compass was broken, enchanted, or never worked as intended.

8. The Staff of Ascension

Description: A powerful staff said to have been wielded by a god-like figure who ruled the world in ancient times. The staff is believed to bestow god-like powers on whoever holds it, but it has been lost for centuries. The staff is virtually indestructible. Magicians seek it out because they want to use it to add to their powers.

Controversy: Various religious and political groups claim that the staff belongs to them, and there are rumors that it has reappeared. Some factions argue that the staff’s power should never be used again, as it caused the downfall of the ancient civilization. Others believe it could bring peace and unity, leading to conflicts over who should wield it.

9. The Mask of the Betrayer

Description: A golden mask worn by an ancient figure who betrayed their people, leading to the downfall of an entire kingdom. Legends say that the mask holds the power of the betrayer’s spirit and can influence whoever wears it.

Controversy: The mask is found and passed between rulers and thieves alike, each claiming they are immune to its curse. Some believe the mask is a key to great power, while others think it will bring ruin to whoever possesses it. Different factions try to destroy it, while others see it as a tool to rewrite history or undo the betrayal.

10. The Mirror of Truth

Description: A large mirror said to reveal the true nature of anyone who looks into it. It was once held by a great king who used it to judge his people, but it has been lost for generations.

Controversy: When the mirror is rediscovered, some claim it is a forgery, while others believe it shows not just the truth of individuals but the truth of the world itself. People fear what the mirror might reveal about their leaders or their own dark secrets. Religious leaders might argue that only the gods should know the full truth, while rebels see it as a tool to expose corrupt rulers.

11. The Coin of Destiny

Description: An ancient coin said to determine the fate of empires. Whoever flips the coin will receive a prophecy or a vision of the future, but the outcomes are always ambiguous, leading to multiple interpretations.

Controversy: The coin is passed between rulers, adventurers, and fortune-seekers, each trying to use it to gain an edge. However, the vague and cryptic visions it provides cause as much chaos as clarity, leading to wars and betrayals based on different interpretations of the same vision.

12. The Book of Unwritten Tales

Description: A massive, ancient tome that is said to write itself, recording the deeds of those who are destined to change the world. The book’s pages are blank when first found, but it begins to write as events unfold.

Controversy: Different leaders and factions vie to control the book, each believing that their destiny is recorded within. Some see it as a divine oracle, while others think it is cursed and will doom those who seek to fulfill the prophecies it contains. There are also rumors that the book can be manipulated or rewritten by those with the right knowledge.

Support Me On Patreon

Return to Tales of Zalonia

The Fifth Age Of Zalonia

Age 5 – Year 2 – The Famous Witch Nora is Born.

Age 5 – Year 3 – Arsendia, the Prophetess, is born.

Age 5 – Years 5-10 – A ruling elite takes over Magdad and connects with the celestial realm to keep the Creatrix bound.

Age 5 – Throughout the age – Druids, High Priests, and Priestesses – While there were none of these before, they start to become more prominent, and Magdad created a special training program for them. Several new temples are built to honor the new gods. Temples were much rarer in Zalonia in the prior ages.

Age 5 – Year 668 – Kingdom Within United Territories beings construction –This is founded by the Wizard Catino and those who travel with him

Age 5 – Year 1639 – Elves Quest – Matthias and Xandria go on their quest in the Elements Pentalogy

The Third Age Of Zalonia

This is a time when history of the first two ages become legend because of the disease that wiped out a good portion of Zalonia. No one seems to know the true origins anymore and most things are speculation and myth. The medes do a lot of historical studies and are able to retain some knowledge from the first two ages. They also wonder if the Lost Age actually happened, or if it was only part of the first two ages.

Timeline

Age 3 – Year 1 – The Great plague comes to an end, leaving Zalonia in devastation.

Age 3 – Years 1-154 – Splintering of Factions – Outside of Ruinoneo seems to be mostly wilderness with tribal like factions. These factions vary, as some are peaceful, others are warlike, and some like to cause trouble. The quintum, medes, rokars, and frolm were far away from the plague and weren’t involved in the tribes. This means the tribes were mostly human and sxion. There is one tribe of woodland elves that gather during this time who become wanderers and explorers.

Age 3 – Year 53 – The Founding of dark matter magic. Some people embrace while others outlaw it because of its unpredictable nature. A new course in Magdad teaches about this kind of magic.

Age 3 – Year 103-249 – The Portal to our world remains open – This allows for people to go through the wormhole if they find it, and spiritual beings also cross back and forth. The Watchers who have been released from their prisons in the stars get stronger. In our world, the time frame is 1890-2036. In the time of the Watchers, technology quickly comes forth in our world. They also find ancient secrets in Zalonia which they use as a guide to teach humans from our world technology. The Watchers are not all on the same page and don’t have the same motives as they did before the flood.

Age 3 – Jenna and Company – Year 232-253 – Jenna’s chronology in the world is the same as in the fantasy world which is kind of bizarre because the timing is generally reversed from ours. However, the crossing of portals screws up the chronology while it is open. This brings the Age of the Lost to an end. This is the first age that ends without some kind of devastation.

Support Me On Patreon