Planets of Zalonia

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Latrina (1st Planet)

It is similar in size to Aztharian, but is too hot for life as it is the closest planet to the sun. However, there might be heat-resistant beings on it, but no one is certain. Once in a while, the planet can cause a small eclipse, but not as thick as a lunar eclipse. The surface can reach 300 degrees F, but it rotates more slowly than Aztharian, and the side facing away from the sun can get down to about 50 degrees. Most of the planet is covered by an unknown light green liquid.

It represents both romantic and sensual love, creativity, artistry, and self-expression. It rules beauty and pleasure, arts and crafts, all of the sweet things of life. It is particularly associated with sexuality, but like the Maiden, her most essential quality is strength of self.

In negative terms, Latrina is associated with selfishness, greed, and indulgence. Negative Latrina thinks of herself first, and others second, if at all. Over-indulgence of all sorts, but especially sexual, is associated with Negative Latrina, as well as a conspicuous lack of concern over consequences.

Symbology – The hieroglyph for Latrina is the Sphere of the Conscious Self over the Cross of Matter; that is to say, the conscious self-expressing itself in the physical, with little reference to the Higher Self.

Aztharian – World (2nd Planet)

Aztharian is the world where Zalonia exists. Think of it as an alternate world that’s roughly the same size as Earth and follows similar rules of physics, especially gravity. However, the continents and landmasses are arranged differently. Most of the stories happen on the large landmass of Zalonia, but there are other big landmasses on Azatharian with lots of mysterious things, creatures, and more.

People have lived on Azatharian for a really long time. The folks in Zalonia can trace their roots back to close to the beginning of the First Age when they were created. But there are whispers about a Lost Age that might go even further back. On those other landmasses, there are beings that might have been around since that rumored Lost Age.

Now, some ancient stories, especially those from a few mede historians, talk about the Prophet of Old and their descendants in a place called Ruinoneo before it was cursed. Legends say that this Prophet might have been the one who made medes, humans, and the legendary stiminites. But remember, these are really old legends, and a lot of time has passed. There’s some evidence that hints at these ideas, but it’s all a bit of a mystery now.

There’s something unique about its night sky. Instead of regular stars, they have these magical constellations known as the “9 constellations.” These constellations are made up of objects with very little gravitational pull. They might look like stars or planets to the naked eye, but they’re different. They don’t twinkle like our stars; instead, they move across the sky like stars, which could be quite puzzling for someone from Earth who notices these differences.

It has 3 primary moons, which can cause various kinds of tides. There is only one star in the solar system similar to our sun.

Populations exist where food, water, warmth, and shelter

World Population
Humans – 13 million
Medes – 950,000
Elves before destruction – 3 million – There is one elven territory not found in Zalonia
Woodland Elves – 100,000 – They are only in Zalonia
Frolm – 500,000 before the shadow thieves and about 2,500 after – All in Zalonia
Rokars – 9 million
Sxiox – 2 million

Alien Satellite (3rd Planet) – Onog

Onog is a satellite that is near Aztharian. It is used as a base for technology and weapons to spy and try to influence things on Aztharian. There is a wormhole on the side that faces away from Aztharian that leads to the aliens’ (Gnonows) home planet. It is a very compact satellite, but small and further away than the blue moon. To the human eye, it looks like a faint planet. The medes can see it better, but they can’t see the aliens themselves. The aliens also use a force field that the medes can’t see through. This is the satellite they used when they fought in the Great Battle of the Fourth Age. Some believe this is the furthest planet away because of its small size, but it is relatively close to Aztharian.

Gas Giant (4rd Planet) – Anohpmi

This is a further out planet, a little bigger than Jupiter, that works as a shield to destructive materials such as comets and asteroids. Seen up close, it looks like a beautiful planet and has several moons. There are said to be over a hundred moons. It has various colors such as red, yellow, blue, brown, and so on. It is an impossible planet to survive on because of the gravity, but the moons could possibly hold life. It is the biggest object in the night sky besides the moons revolving around Aztharian. Its diameter is thirteen times as long as Aztharian. It takes about 8.6 years to orbit the sun. It is often associated with wisdom.

It is a symbol of wisdom according to the medes. When it is seen in the sky, the medes study a little harder because they believe they will gain knowledge more clearly when it is visible. It is a gas giant with hundreds of moons revolving around it.

There are several spots on Anohpmi which the medes believe are dangerous storms, but they are uncertain. The spots seem to move around on the planet and increase and decrease in size at a slow rate. Its magnetic atmosphere is so strong that it can crush virtually everything that comes through it.

Anohpmi has many moons, and it is possible that they have life, especially the moons with water on them. Between their strong eyesight and telescopes, the medes can’t see the moons well enough to see actual other beings on the moon, but there seem to be enormous structures that appear to have been built by intelligent life.

Gas Giant (5th Planet) – Itenasa

This is the furthest planet away from the sun. It is about half the size of Aztharian. The planet appears blueish green due to its methane gases. There is rumored to be life on this planet among the Zalonians, but that’s only been in legends. Not much is known about this planet, and even the Gnonows have never explored it or looked at it closely. It holds about 20 moons, some fully made out of ice. It is also believed to be a portal somewhere in Zalonia that can reach this planet, or at least near it. This planet also has rings like Saturn.

It is often associated with chaos and uncertainty among the Quintum. The Quintum will never point their ships toward Itenasa because they believe this will lead them to chaotic situations at sea, such as large storms and whirlpools.

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Wormholes in Zalonia

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Wormholes are an important concept because they connect our world with the universe that the world Azthanian is part of. Apparently, they can only be held open by exotic matter. The Soul Chaser is the only one capable of creating a wormhole to our realm. There are alien races that can create wormholes to Zalonia, but not to Earth. Wormholes happen when two sheets of spacetime are joined together. A wormhole closes because of gravity, so there would be a need for “negative energy” to hold them open. Negative energy is behind the acceleration of the universe’s expansion. Some believe they may exist at the center of very bright galaxies. Matter coming out of one side of the wormhole would collide with matter going in, and this would cause a spectacular display of gamma rays.

Unlike a black hole, a wormhole would leak some of the gravity from the other side. There are weird “odd radio circles” in the sky. Some believe that black holes are a type of wormhole that leads to a white hole.

Exotic matter does not behave like gases, liquids, or solids. Extremely cold helium is one example of exotic matter. It is called superfluid helium, which is a liquid that can climb walls. It might be a key ingredient in making wormholes. Exotic matter that could be related to wormholes is matter with negative mass. Matter with negative mass would push other matter away from it. ‘

In Zalonia, there is an alien race known as the gnonows. They have a base on one of the satellites that float around the planet of Aztharian. In the back of this satellite, there is a wormhole that is consistently open, which allows the Gnonows to return to their home planet at will.

There are sometimes wormholes that open for other alien species, but they don’t stay open for long. They are usually made because the alien was experimenting around. They have to leave quickly because the wormhole won’t last long. There have been some aliens who have gotten trapped in Zalonia for not returning to the wormhole in time.

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White Holes of Zalonia

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White holes are sometimes seen by the inhabitants of Zalonia. They appear as sudden explosions, and the medes don’t really understand them much. There is a science to it, though:

There are white holes found in space that create explosions and disappear immediately, kind of the opposite of black holes. From afar, White Holes look exactly like black holes. It is like a time reversal from a black hole. It is impossible to enter a white hole. Objects from a white hole can interact with objects on the outside, but nothing can interfere with the white hole. Only the Soul Chaser knows what they are. There is a theory that black holes turn into white holes when they die. This may happen when the black hole gets so small that it no longer obeys the common-sense rules of stars and billiard balls. Quantum randomness takes over and transforms the black hole into a white hole. Some think the white hole might explain the Big Bang.

There is also a theory that white holes are on the opposite side of a black hole. In other words, when something is sucked into a black hole, it explodes out from a white hole in a different part of the universe, or a parallel universe.

White holes could experience a belch. It is described as a black hole’s “time reversal,” a video of a black hole played backwards. Nothing can enter a white hole. Things can leave the white hole, but because nothing can get in, the interior is cut off from the universe’s past: No outside event will ever affect the inside. It would be like a singularity in the past that can affect everything in the outside. In a black hole, the outside universe can influence the inside of a black hole’s horizon, but the interior can’t affect the exterior. No one knows how a white hole might form. Playing a video backwards of a black hole doesn’t make physical sense.

If white holes did form, they probably wouldn’t exist for long. Any outgoing matter would collide with the matter in orbit, and the system would collapse into a black hole.

There is a question of what happens to the internal record when a black hole evaporates away? General relativity won’t let the information out, and quantum mechanics forbids its deletion.

Some think that a white hole is the death of a black hole, but that would violate the general relativity equations. Maybe the black hole grows so small that it no longer obeys the common-sense rules of stars and billiard balls. Quantum randomness takes over, and the black hole transforms into a white hole.

A while hole, similar to a mass to a human hair, wouldn’t have the gravitation of a black hole but would hold all the information swallowed in a previous life. Too small to attract orbiting matter, the white hole might remain stable enough to eventually spit out all the information accumulated by its forerunner. This means that white holes could dominate the universe one day.

The Big Bang’s explosion of matter and energy looks like potential white hole behavior. They are even mathematically identical at times.

White holes appear in the theory of eternal black holes. There are no observed physical processes through which a white hole could be formed. Supermassive black holes might be at the center of all galaxies, and Hawking and others have proposed that these supermassive black holes spawn a supermassive white hole. Hawking argued that the time reversal of a black hole in thermal equilibrium results in a white hole in thermal equilibrium (each absorbing and emitting energy to equivalent degrees).

White holes are predicted as part of a solution to the Einstein field equations known as the maximally extended version of the Schwarzschild metric, describing an eternal black hole with no charge and no rotation. Here, “maximally extended” refers to the idea that the spacetime should not have any “edges” for any possible trajectory of a free-falling particle (following a geodesic) in the space time, it should be possible to continue this path arbitrarily far into the particle’s future, unless the trajectory hits a gravitational singularity like the one at the center of the black hole’s interior. In order to satisfy this requirement, it turns out that in addition to the black hole interior region that particles enter when they fall through the event horizon from the outside, there must be a separate white hole interior region, which allows us to extrapolate the trajectories of particles that an outside observer sees rising up away from the event horizon. The Einstein-Rosen bridge can either connect two black hole event horizons in each universe (with points in the interior of the bridge being part of the black hole region of the spacetime) or two white hole event horizons in each universe (with points in the interior of the bridge being part of the white hole region). It is impossible to enter the bridge, though.

Here is a little for you science nerds:

Some researchers have proposed that when a black hole forms, a Big Bang may occur at the core/singularity, which would create a new universe that expands outside of the parent universe (Fecund universes).

A 2012 paper argues that the Big Bang itself is a white hole. It further suggests that the emergence of a white hole, which was named a “Small Bang”, is spontaneous—all the matter is ejected at a single pulse.
In 2014, the idea of the Big Bang being produced by a supermassive white hole explosion was explored in the framework of a five-dimensional vacuum by Madriz Aguilar, Moreno and Bellini

For white holes to exist, there can’t be a single speck of matter within the event horizon.

Loop quantum gravity

In theory, a black hole singularity would compress down until the smallest possible size predicted by physics. Then it would rebound as a white hole. But because of the severe time dilation effect around a black hole, this event would take billions of years for even the lowest mass ones to finally get around to popping.

WHAT WHITE HOLES ARE IN ZALONIA

  • White holes don’t just release matter…
  • They release possibilities, timelines, and broken pieces of reality

WHAT THEY ACTUALLY DO

1. Reality Spill Points

Effect:

White holes eject things that don’t belong

  • creatures from unknown realms
  • fragments of other timelines
  • objects that shouldn’t exist

2. Time Fracturing Zones

Effect:

Time becomes unstable near a white hole

  • moments repeat
  • people experience future memories
  • time speeds up or slows down

Danger:

Someone could:

  • age rapidly
  • relive the same moment endlessly

3. Memory and Identity Distortion

Effect:

White holes don’t just affect reality—they affect minds

  • people remember things that never happened
  • identities begin to blur
  • someone might “remember” another life

Creepy angle:

Two people might remember being the same person


4. Raw Magic Eruption

Effect:

White holes flood the world with unfiltered magic

  • spells become wildly powerful
  • magic mutates unpredictably

Danger:

  • magic users lose control
  • spells gain unintended effects

 5. World Alteration Events

Effect:

Land itself changes

  • forests grow overnight
  • mountains crack open
  • new ecosystems appear

👉 reality is rewritten locally

 6. “Observers” Are Drawn to Them

Effect:

White holes attract:

  • powerful beings
  • unknown watchers
  • possibly your gnonows

Lore idea:

Some entities don’t want the white holes to stay open


THE BIG RULE

White holes are unstable—and eventually collapse.

When They Collapse:

  • everything they released becomes unstable
  • creatures may vanish
  • people may disappear
  • entire areas may reset or distort

RARE EVENT: WHITE HOLE STORM

Multiple white holes appear at once:

  • reality breaks across regions
  • time fractures everywhere
  • magic becomes uncontrollable

This could be a major series-level event

Read More About White Holes

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See Also:

Ancient Mysteries of Zalonia

Comets of Zalonia

Phantom Moons of Zalonia

The Lost Age of Zalonia

Comets of Zalonia

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Like Earth, there are comets that pass by the skies seen from Aztharian. Some people believe that certain kinds of magic can be used when a comet is visible in the sky. There are certain magic spells that are related to certain comets, especially the ones that pass by more regularly. Here are the known comets and their purpose.

Zagarth

This comet passes by about every 83 years and remains in the sky and can be seen by the human naked eye for about 2 weeks. Species with stronger eye sight can see it for longer. It appears about 6 weeks when it comes to elves and about 12 weeks when it comes to the medes. It is believed that this comet increases psychic abilities and it is a good time to use the Mystic Prophecy cards.

Celestara’s Glimmer

Known for its radiant blue tail that lights up the night sky. It passes by every 233 years. The magical quality of this comet is Starlight Infusion, which temporarily enhances the caster’s magical abilities, making their spells more potent. The ritual is performed under the comet’s glow, the caster draws starlight into a crystal, which is then worn or held to channel the enhanced power. Celestara’s Glimmer: Appearing once every 233 years, it is said that those who make a wish upon Celestara’s Glimmer are granted clarity and vision for their future.

Frostfire Comet

Emits a shimmering, icy glow and is said to bring a chill wherever it passes. This comet comes around every 124 years. The type of magic used with this comet is called the Celestial Ward. It creates a protective barrier around a person or place, imbued with the comet’s energy. The ritual requires the caster to inscribe protective runes on the ground or on an object, invoking the comet’s name.

Dragon’s Breath Comet

Leaves a fiery trail and is associated with powerful elemental magic. This comet is the shortest one and comes around every 59 years. This comet wasn’t known until the Fifth Age, which is the only age that uses air, fire, water, earth, and spirit as the elements. Simple to very complex rituals can be performed when this comet comes around. Note:

Mystra’s Veil

Named after a legendary sorceress, this comet is said to veil the world in a mystical aura. The comet comes by every 147 years. This magic used with this comet is Astral Beacon:

Effect: Summons celestial beings or spirits to aid the caster. Ritual: Performed by lighting a special beacon or bonfire under the comet’s light, using specific herbs and incantations. Believed to be the manifestation of the sorceress Mystra’s power, this comet’s sighting is often accompanied by a surge in magical phenomena.

Glows with a golden light, believed to be a sign of divine favor. The comet comes around once every 401 years. and Rituals During Comet Sightings have to do with prosperity. However, one must approach the ritual in a certain way while facing the north and burning a green and brown candle. Magical Spells Seraph’s Wing.

Seraph’s Wing

A harbinger of hope, its golden light is seen as a divine blessing, and its arrival is celebrated with festivals and rituals of thanksgiving. Eclipse Enchantment Effect: Temporarily cloaks the caster or an object in shadow, rendering them invisible. Comes around every 72 years. Ritual: Must be cast when the comet is directly overhead, using a piece of obsidian and a reflective surface. Chrono

Shift Effect: Allows the caster to manipulate time slightly, either slowing it down or speeding it up. Comes around every 78 years. Ritual: Involves creating a timepiece infused with comet dust, which is used to channel the temporal magic.

Frostfire Comet Appearing during the coldest winters, it brings with it both destruction and renewal, as its icy flames cleanse the land. Usually, a destructive kind of magic comes from magic under this comet, which comes around every 90 years.

Dragon’s Breath Comet

Feared and revered, its appearance is often a sign of great change, marking the rise of new leaders or the fall of old empires. It orbits every 86 years and can be seen for over a week when it passes by. The magic used for this type of magic is generally dark and used on those who are under attack.

Like Earth, there are comets that pass by the skies seen from Aztharian. Some people believe that certain kinds of magic can be used when a comet is visible in the sky. There are certain magic spells that are related to certain comets, especially the ones that pass by more regularly. Here are the known comets and their purpose.

Zagarth

This comet passes by about every 83 years and remains in the sky and can be seen by the human naked eye for about 2 weeks. Species with stronger eye sight can see it for longer. It appears about 6 weeks when it comes to elves and about 12 weeks when it comes to the medes. It is believed that this comet increases psychic abilities and it is a good time to use the Mystic Prophecy cards.

Celestara’s Glimmer:

Known for its radiant blue tail that lights up the night sky. It passes by every 233 years. The magical quality of this comet is Starlight Infusion, which temporarily enhances the caster’s magical abilities, making their spells more potent. The ritual is performed under the comet’s glow, the caster draws starlight into a crystal, which is then worn or held to channel the enhanced power.

Celestara’s Glimmer: Appearing once every 233 years, it is said that those who make a wish upon Celestara’s Glimmer are granted clarity and vision for their future.

Frostfire Comet

Emits a shimmering, icy glow and is said to bring a chill wherever it passes. This comet comes around every 124 years. The type of magic used with this comet is called the Celestial Ward. It creates a protective barrier around a person or place, imbued with the comet’s energy. The ritual requires the caster to inscribe protective runes on the ground or on an object, invoking the comet’s name.

Dragon’s Breath Comet:

Leaves a fiery trail and is associated with powerful elemental magic. This comet is the shortest one and comes around every 59 years. This comet wasn’t known until the Fifth Age, which is the only age that uses air, fire, water, earth, and spirit as the elements. Simple to very complex rituals can be performed when this comet comes around. Note: Perhaps Xandria uses this magic in the fourth book.

Mystra’s Veil

Named after a legendary sorceress, this comet is said to veil the world in a mystical aura. The comet comes by every 147 years. This magic used with this comet is Astral Beacon: Effect: Summons celestial beings or spirits to aid the caster. Ritual: Performed by lighting a special beacon or bonfire under the comet’s light, using specific herbs and incantations. Believed to be the manifestation of the sorceress Mystra’s power, this comet’s sighting is often accompanied by a surge in magical phenomena.

Seraph’s Wing

Glows with a golden light, believed to be a sign of divine favor. The comet comes around once every 401 years. Magical Spells and Rituals During Comet Sightings have to do with prosperity. However, one must approach the ritual in a certain way while facing the north and burning a green and brown candle.

Seraph’s Wing: A harbinger of hope, its golden light is seen as a divine blessing, and its arrival is celebrated with festivals and rituals of thanksgiving.

Eclipse Enchantment

Effect: Temporarily cloaks the caster or an object in shadow, rendering them invisible. Comes around every 72 years. Ritual: Must be cast when the comet is directly overhead, using a piece of obsidian and a reflective surface.

Chrono Shift

Effect: Allows the caster to manipulate time slightly, either slowing it down or speeding it up. Comes around every 78 years. Ritual: Involves creating a timepiece infused with comet dust, which is used to channel the temporal magic.

Frostfire Comet

Appearing during the coldest winters, it brings with it both destruction and renewal, as its icy flames cleanse the land. Usually, a destructive kind of magic comes from magic under this comet, which comes around every 90 years.

Dragon’s Breath Comet

Feared and revered, its appearance is often a sign of great change, marking the rise of new leaders or the fall of old empires. It orbits every 86 years and can be seen for over a week when it passes by. The magic used for this type of magic is generally dark and used on those who are under attack.

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Ancient Mysteries of Zalonia

White Holes of Zalonia

Phantom Moons

The Lost Age

Temple of Dreams (Lore of Zalonia)

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The Temple of Dreams sits close to the center of Zalonia. It is a place people visit to have their dreams interpreted by priests and priestesses. To become a priest or priestess, one must study at the Magdad School, where dream magic is taught through years of discipline, meditation, and controlled exposure to the dream realm.

I have an upcoming series that will be based on a priestess from the Temple of Dreams who works alongside a Protector of Zalonia to solve problems that arise both within and beyond the dream world.

The Temple of Dreams is usually a peaceful place, but it is not without danger. It is prone to manifestations known as dream wraiths—entities born from nightmares or fractured visions. These wraiths can emerge into the waking world, feeding on fear and confusion. While there are always one or two trained practitioners on site capable of confronting such threats, an overwhelming surge of wraiths can force the temple to shut its doors until balance is restored.

There are also threats from the outside world. Certain factions and power-hungry individuals have long sought to control the Temple of Dreams, believing its power could grant insight into the future—or the ability to manipulate it. For this reason, the temple is guarded at all times by trained protectors. Legend holds that a curse falls upon anyone who attempts to seize the temple by force. Whether this curse is real or simply a deterrent is unknown, but few who have challenged the temple have ever been heard from again.

Within the Temple of Dreams, long rows of carefully arranged beds line vast, quiet chambers. Each bed is separated by thin curtains etched with protective symbols, designed to contain and stabilize the dreamer’s experience. Soft, dim light—often emanating from enchanted crystals—fills the space, creating an atmosphere that feels neither fully awake nor fully asleep.

At the heart of the temple lies the Inner Chamber, a sacred space reserved for the most powerful dream practitioners. It is here that the deepest and most dangerous dreams are explored. Some say this chamber contains a gateway—not just into dreams, but into something far older.

Those who enter the temple seeking guidance do not always leave with simple answers. Dreams in Zalonia are not passive illusions; they are reflections of deeper truths, hidden fears, and sometimes forces beyond human understanding. The priests and priestesses do not merely interpret dreams—they navigate them.

And sometimes… the dream pushes back.

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