Frolm Deities

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1. Mossara – Mother of the March

She is known as the Goddess of life, wetlands, and motherhood. She is also the supreme goddess among several of the frolm tribe. Mossara is said to have given the Creatrix the idea to create frolm aas a race and that she would watch over them. The frolm were shaped from mud, reeds, and rainwater. Her symbols are the lily pad, green spiral, and three cattails. She is often followed by midwives, farmers, and village elders.

2. Krovak – Lord of the Croaking Chorus

Krovak is known as the god of music, communication, and unity. The frolm believe that every frog call carries meaning with it. He has taught them how to sing to one another across swamps. Frolm priests communicate important messages through a variety of ceremonial chants.

3. Velnora – Keeper of Still Waters

Velnora is known as the goddess of wisdom, meditation, and reflection. Many frolm believe that quiet ponds are places where she speaks. Those who are seeking guidance, even by non-frolm travelers, sit beside still water for days waiting for the answer. She often takes a while to answer.

4. Gruth – The Great Toad

Gruth is known as the god of endurances, patience, and survival. He is said to be an humongous ancient toad said to sleep beneath the oldest swamp. He also teaches the frolm patience. Frolm warrior may gather together before partaking in a long campaign.

5. Xalassa – Lady of Rain

Xalassa is the goddess of rain, storms, and cleansing. In fact, every rainstorm is seen as one of her blessings. These rains often get frolm into the mood to be festive and sometimes parties are thrown at random with the heavy rains. However, droughts are seen as signs that something has disturbed nature.

6. Nythra – The Lady of Mist

Nythra is the goddess of mystery, hidden paths, dreams. The morning fog is said to hide spirits. Those traveling through a thick mist often leave offerings before enterting. She may protect travelers or lead them astray if they have ill will.

7. Thurog – Guardian of the giant beast

Thurog is said to be the god of animals and balance. Frolm believe that every giant swamp creature belongs to him including the great beasts who dwell in the Great Frolm Forest. Hunters will ask him for permission before killing. However, if one takes more than what is needed, his anger will be stirred.

8. Selka – Weaver of Reeds

Selka is the goddess of family, homes, and craftsmanship. She is the inventor of weaving and builders often dedicate the first beam of every home to her.

9. Brakkor – The Rotten King

Brakkor is the god of decay, fungi, rebirth. Some think he is the strangest deity. The frolm do not fear rot, rot feeds mushrooms which feeds animals, and animals feed the swamp. Death leads to life. He represents this endless cycle.

10. Othrin – The Fire that should never burn

Othrin is the god of wildfire and destruction. Unlike woodland elves, the frolm fear fire that isn’t controlled. Othrin is not evil, but necessary. Sometimes a part of the swamp may have to burn for new life to begin.

11. Ilyssa – Mother of Eggs

Ilyssa is the Goddess of birth and children. Every egg receives her blessing. Parents leave polished stones near the nests in honor of her.

12. Kethun – The Leaping One

Kethun is the God of courage and exploration. He is considered the first frolm to cross impossible distances. Those who are young adventurers seek his blessing before they leave for their quest.

13. Marruk – Lord of Insect

Marruk is the god of insects and pollination. While many people in Zalonia hate insects, the frolm recognize that without them, the swamp dies. Some of his priests breed sacred dragonflies and insects.

14. Hessa – The Moon Frog

Hessa is the goddess of the night, stars, and navigation. She is known to paint silver paths across the marshes and hunters use her moonlight as guidance.

15. Zorath – The Devouring Bog

Zorath is the god of natural justice. He represents dangerous bogs. There is the belief that those who exploit nature eventually disappear into his marches. He’s more an inevitable force of balance than he is a villian.
Religious Philosophy

The frolm don’t see the world as a struggle between good and evil. Instead, they believe that everything exists in cycles like life becomes death, death becomes the soil, the soil feeds plants, plants feed insects and some animals, insects feed animals, and animals feed the people. The people eventually return to death. There is nothing that is wasted and there is nothing that truly dies.

The Four Sacred Principles of the Frolm
Their four main teachings are summarized like this

1. Only take what the swamp willingly gives to you.
2. Leave every place in better condition from which you found it.
3. Honor decay because it creates tomorrow
4. Think and listen before you speak, even the marsh has a voice

Some believe that the swamp is the true god and that the gods are merely voices.

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Temple of Dreams (Lore of Zalonia)

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The Temple of Dreams sits close to the center of Zalonia. It is a place people visit to have their dreams interpreted by priests and priestesses. To become a priest or priestess, one must study at the Magdad School, where dream magic is taught through years of discipline, meditation, and controlled exposure to the dream realm.

I have an upcoming series that will be based on a priestess from the Temple of Dreams who works alongside a Protector of Zalonia to solve problems that arise both within and beyond the dream world.

The Temple of Dreams is usually a peaceful place, but it is not without danger. It is prone to manifestations known as dream wraiths—entities born from nightmares or fractured visions. These wraiths can emerge into the waking world, feeding on fear and confusion. While there are always one or two trained practitioners on site capable of confronting such threats, an overwhelming surge of wraiths can force the temple to shut its doors until balance is restored.

There are also threats from the outside world. Certain factions and power-hungry individuals have long sought to control the Temple of Dreams, believing its power could grant insight into the future—or the ability to manipulate it. For this reason, the temple is guarded at all times by trained protectors. Legend holds that a curse falls upon anyone who attempts to seize the temple by force. Whether this curse is real or simply a deterrent is unknown, but few who have challenged the temple have ever been heard from again.

Within the Temple of Dreams, long rows of carefully arranged beds line vast, quiet chambers. Each bed is separated by thin curtains etched with protective symbols, designed to contain and stabilize the dreamer’s experience. Soft, dim light—often emanating from enchanted crystals—fills the space, creating an atmosphere that feels neither fully awake nor fully asleep.

At the heart of the temple lies the Inner Chamber, a sacred space reserved for the most powerful dream practitioners. It is here that the deepest and most dangerous dreams are explored. Some say this chamber contains a gateway—not just into dreams, but into something far older.

Those who enter the temple seeking guidance do not always leave with simple answers. Dreams in Zalonia are not passive illusions; they are reflections of deeper truths, hidden fears, and sometimes forces beyond human understanding. The priests and priestesses do not merely interpret dreams—they navigate them.

And sometimes… the dream pushes back.

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Creating Life – By Ralph Ellefson

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